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CashBack

EFFECTIVE FROM AND LAST UPDATED 01.05.2025
GENERAL TERMS
The main activity of the Betting company is to accept bets on sports competitions and other events, such as public, political, entertainment, or any other (hereinafter referred to as the "Events"). All Bets are accepted in strict accordance with these rules, which is a confirmation that the Client (bettor) is familiar with and fully agrees with the current rules.
The Betting company has the right to amend the above provisions, rules, and procedures of the payments without prior notice to the Clients. In this case, all subsequent bets are accepted in accordance with the amendments to the rules, and the terms of previously made bets remain unchanged.
Making bets are allowed only Clients of full age, who have full responsibility for the legality of gambling via the Internet in their country of residence and for providing information about wins or losses to the fiscal or law enforcement agencies of their region or country.
The Betting company guarantees non-disclosure of the Client's confidential and privileged information by its employees. It is not responsible for the consequences if the Client's confidential and privileged information gets to third parties.
The Betting company cannot be held liable for any loss or damage claimed as incurred due to the content of the website of the bookmaker's company or its use.
This provision applies equally to the Client's misuse of the content of the website of the bookmaker's company, or inability to connect to or use the website, any errors, typos or omissions in the content of the website, as well as delays in its operation or data transmission due to technical failures.
In relation to the general rules, priority is given to sport or competition rules.
The Betting company initially makes every effort to ensure that the content of the website is correct but due to various circumstances emphasizes that data on the current sports and other events is for information purposes only. The Betting company is not liable for possible inaccuracies in the current score or time of the match, calling to use alternative sources of information on an ongoing basis.
TYPES OF BETS
The Betting company offers the following betting options for sports and/or other events:
"Ordinar bet" means a bid on the outcome of an single event. The ordinar bet win is the product of the sum of bet and odds of the event.
"Combo" means a bet on several independent events. The "Combo" win is the product of the sum of bet by "Combo" odds, received by multiplying the odds of the outcomes of all events included in the "Combo". The "Combo" may include any combination of outcomes of unrelated events from any sports or other events. If all events are correctly predicted, the "Combo" is considered won. At least one incorrectly predicted event outcome means that the entire bet of this option is lost. The maximum odds value for "Combo" bets is 10 000. There shall be at least two events in one "Combo".
It is forbidden to include different outcomes in the same event, as well as different bets on the same athlete in the same tournament (for example, winning a match and winning a tournament) in one "Combo", even if bets and events are not directly related. If any events related to this match were included in the "Combo", then such a bet is subject to refund unless the software for accepting bets initially blocked this "Combo". Taking into account the peculiarities of determining odds for certain types of outcomes (correctly predicted totals, handicaps, etc.), the final winning odds for all the above types of bets are determined. In case of cancellation or postponement of events for the period specified in these rules, odds equal to "1" are used to calculate such outcomes.
MAIN TYPES OF OUTCOMES OFFERED FOR BETTING
Bets are accepted on "To Win To Nil (Team or athlete 1)" (indicated in the line by "1"), a draw (indicated by "X"), or "To Win To Nil (Team or athlete 2)" (indicated by "2"). If the outcome of the match was predicted correctly, the bet is considered won.
"Double Chance (Team or athlete 1)" or a draw is indicated by "1X". To win a bet on such an outcome, the first team or athlete shall not fail. "Double Chance" (victory of the first or second team or athlete ) is indicated by the combination "12". A victory of one of the teams or athletes is necessary to win a bet with such an outcome. Double Chance (Team or athlete 2) or a draw is indicated by the combination "X2". To win a bet on such an outcome, the second team or athlete shall not fail.
Participant results. In such bets, it is necessary to predict whether the team or athlete will reach a certain stage of the competition (for example, 1/8, quarter-finals, semi-finals, finals, etc.), or what place he will take in the tournament or group. If the team or athlete declared in the tournament did not participate in the competition for some reason, then all bets on events with his participation are calculated with odds equal to "1".
"Who Will Go On". In the proposed pairs, it is recommended to name the team or athlete, who will go further in the tournament grid. The best will be considered the team or athlete who has gone further in the tournament grid. If both teams or athletes were eliminated from the competition at the same stage, or if one of the teams or athletes refused to participate in the competition before it began, winning odds for such bets are equal to "1".
"Winner". The team or athlete who takes first place in the tournament, or a participant in other non-sports events, who wins first place, is considered the winner. If a participant withdraws from the competition before the start of the tournament, winning odds for bets are considered to be equal to "1".
The "First Blood" bet involves killing the game character by the characters of the opposing team. The first kill on the map by the opponent's creeps/minions (without the help of allied characters) or neutral units is not counted. In this case, the bet remains valid until the first game character is killed by the opposing team.
The "First Roshan" bet means that the Client shall correctly predict which team will kill Roshan first.
The "Round Duration" bet means that the Client shall correctly predict the duration of the round in minutes (more or less than the suggested value). Only the whole number of minutes played is counted.
The Client can also bet on events with a handicap (indicated by "H"). The handicap assumed by the Client is added to the result of the selected team. The bet is considered won if the If the score for the chosen team is correctly predicted after the addition of the handicap . If a draw is resulted after adding a handicap, the bet is refunded and the "Combo" is calculated with winning odds of this event as equal to "1". If the other team wins after the addition of the handicap, the bet is a loser.
The Client can bet on the Total (indicated by "T" or "Total") which means the number of certain actions in the match. To win, you need a correct prediction of what number of specified actions will be performed in the match: over ("O") or under ("U").
A bet on the Individual Total of Teams (Participants) (indicated by "iT" or "iTotal") provides a prediction for the number of actions performed in the match for one of the teams or one of the participants of the competition. To win, a Client need to correctly predict whether over (Ov) or under (Un) of the specified actions will be performed in the match by the selected team or participant. In the case of scoring Total, the bet is refunded and "Combos" are calculated with winning odds of this event as equal to "1".
Unless otherwise specified in the line, the Total, Handicap, Even/Odd total of the round, or individual total is indicated in "Deaths". "Death" is considered the death of a game character for any reason (caused by enemy unit, creeps, Roshan, etc ).
Double Asian Handicap is a bet on the game with a handicap in which the Handicap value (H) is multiple of 0.25, but not multiple of 0.5, for example: H = -0.25, +0.25, -0.75, +0.75, etc. Such a bet is interpreted as two (simple, "half") bets with the same odds and with the nearest common Handicap value (H1 = H - 0.25 and H2 = H + 0.25). The amount of each "half" bet is equal to the half of the "Double" bet amount.
Double Total Bet is a Total bet in which the Total value (T) is multiple of 0.25, but not multiple of 0.5, for example: T = 2.25, 2.75, 3.25, etc. Such bet is interpreted as two (simple, "half") bets at the same odds and with the nearest common Total value (T1 = T - 0.25 and T2 = T + 0.25). The amount of each "half" bet is equal to the half of the "Double" bet amount.
The following examples are simplified four options of settlement for such "Double" bets:
K(g) - general odd for bet;
K - place bet odd;
k1 - the odd of the first half bet;
k2 - the odd of the second half bet;
Result of the first half bet | Result of the second half bet | Calculation of K(g) |
---|---|---|
Win | Win | K(g)= К |
Win k1=K | Refund k2=1 | K(g)=(k1+1)/2 |
Lose k1=0 | Refund k2=1 | K(g)=(0+1)/2=0,5 |
Lose k1=0 | Lose k2=0 | K(g)=0 |
Example:
Bet amount is $200, Handicap 1 (-1.75), odd is 1.8., match result 2:0.
H1 (-2) is [(-1,75) - 0,25] | H1 (-1,5) is [(-1,75) + 0,25] |
---|---|
Refund | Win |
k1=1 | k2=1,8 |
К(g)=(1+1,8)/2= 1,4 | |
Payment amount: 1,4х200= $280. |
CONDITIONS FOR ACCEPTING BETS
Bets on the outcomes of the events are accepted based on the line, which is a list of upcoming events for which the Betting company sets certain quotes (winning odds). After any bet (winning odds, Totals, Handicaps, limits on the maximum bets, on "Combo", etc.), the line may be amended but conditions of previously placed bets remain the same.
The sum of bets on any event cannot exceed the maximum sum specified in the line during one game day (on a line dated by a single number). When the total maximum bet for the same event is reached, no more bets for this event will be accepted.
Bets are accepted before the event starts, except for bets on "live" matches. Bets made by the Client after the actual start of the event or competition, regardless of the reasons, are considered by the Betting company as invalid. They are either subject to refund or excluded from "Combos". Bets on "live" events are considered valid until the end of the competitions. If they are accepted for any reason after the end of the event or match or tournament, the bet is calculated with odds equal to "1".
The date and the time for the event start is listed on site is for information purposes only. The incorrectly specified date or time in such a case is not sufficient reason to cancel the bet. The Betting company is not responsible for the accuracy of the results information during the "live" event. Also, the start date and time of the event indicated in the line are for information purposes only, and therefore the wrong date and time are also not sufficient grounds for canceling the bet. In such a case, bets placed before the actual start of the event are considered valid. When calculating outcomes, the actual start time of the event is considered as the actual start time of the competition according to official information from the matches or tournaments organizer, as well as the websites that the Betting company refers to when collecting statistics.
The Betting company is not responsible for accurate translation or spelling of the names of athletes, teams, and cities where competitions (matches, tournaments) are held.
In the event of software failures when accepting bets (discrepancy of odds in one or more positions, obvious typos in odds, etc.) or staff errors, the Betting company has the right to consider these bets invalid. The management of the Betting company has the right to cancel a bet made after the start of the event or on a deliberately "incorrect" line.
Technical Errors.
We reserve the right to suspend odds during an event due to failed transmission or other technical related issues or if fraud is suspected. We reserve the right to void bets even subsequently if any such bet was won by the customer because of a technical fault or error, inclusive of but not limited to an error or fault in transmission.
The Client cannot cancel or change the bet after it has been placed on the server, and the confirmation message with the bet number has been appeared on the website page and/or bet slip received. If the bet has already been registered on the server, A connection failure and other technical mistakes in communication are no reasons to change or cancel a bet.
SPECIAL CONDITIONS
If:
The initial result of the event is counted for calculation in case of cancellation or change of the result (protest, disqualification for doping, etc.).
If more than one participant (team or athlete) is declared the competition winner, then bets placed on winning the competition of these participants (teams or athletes) are calculated with odds equal to "1".
The actual results of the competition are announced by the Betting company based on official protocols and other reliable sources of information. In case results from different sources do not match or there are obvious errors, the Betting company makes the final decision on determining the results for calculating bets in the event of disputes.
If the Betting company has reason to believe that the bet was made after the outcome of an event became known or after the selected athlete/ team got a clear advantage (significant advantage in the score, sending off or substitution of player, etc.), it gets the right to cancel these bets (make a refund), both winning and losing.
The Betting company uses its own data on the actual course of competitions for betting settlement. If the results of events cannot be determined (broadcast failure, lack of results in official information sources, or other reasons), these events will be settled with odds 1.
The Client must check the correctness of the bet slip because, in case of an error, the Betting company can refund the bet, regardless of the reason caused this situation and the culprit of the incident.
Claims on disputed issues are accepted within 10 days from the date of disputed bet calculation. No claims will be accepted after this application date expired. In the questionable situations, which do not have precedents the Betting company has a right to make a final decision.
FINANCIAL RESTRICTIONS
The maximum bet sum can be determined by the Betting company specifically for each event or sports, and is subject to change without prior written notice. The maximum bet sum for individual events may be limited by the Betting company.
The maximum odds for the "Combo" are 10 000. If the product of odds for a winning "Combo" exceeds the maximum amount, such an "Combo" is calculated with odds equal to 10 000. The winning sum cannot exceed the size of the maximum payout for a single bet. "Combo +" odd is a regular odd.
BETS SETTLEMENT
Bets on the eSports events are calculated based on the General Rules, but the specific nature of the calculation is also taken into account.
Cashout
With a Cashout you can withdraw funds before a bet has reached its inevitable conclusion without having to wait. You have the opportunity to track your selections and cash out at a point in time of your choosing. When this feature is available you can cash out a bet in its entirety.
In order to cash out, the feature must be available and show a Cashout amount for your bet. There may be a time delay in processing a Cashout request. If a price changes or a market is suspended then the Cashout request may not be successful.
A Cashout is available on selected events, fixtures and markets, both pre-match and in-play. Also on single bets, straight bets and multiple (accumulator, parlay) bets, for a variety of sports events including football, tennis, cricket and basketball. On such events, only a full Cashout, of the initial bet amount, is available.
Betting company cannot guarantee that the Cashout feature will be available on your bet selection. Where a pre-event Cashout is available and we do not cover or we stop covering the event in-play, then a cash out will be unavailable once the event starts or when in-play coverage stops.
Should you wish to cash out, you can apply "CashOut" option to your unsettled bets in the "Account History" tab. Once you request a Cashout, this is only understood to mean a full and complete Cashout of your initial bet amount - not a Cashout of partial amounts. This amount will be settled and the final result relating to your bet will have no impact on the amount returned to your account.
The amount offered will depend on the performance of your selection(s) and may be higher or lower than your original stake, enabling you to guarantee a profit or minimize a potential loss.
Cashout Terms
A Cashout is available on selected events, fixtures and markets both pre-match and in-play, on single and multiple bets.
A time delay in accepting a Cashout request is in place. If a price changes or a market is suspended then the Cashout request may not be successful.
If the cash out request is successful, this will be displayed and the bet will be settled immediately. The actual final result of the original bet will have no impact on the Cashout amount. Where a bet has been cashed out before the event commences and the original stake is returned in full, the original bet will be treated as void.
The Cashout amount offered at any time is the total amount that will be returned to your account if the Cashout request is successful.
Cashout betting may be unavailable with one or more active bonuses. Cashed Out bets do not count toward wagering release of your Bonuses.
Betting company reserves the right to remove all or part of the Cashout feature for any customer or group of customers where it has reasonable grounds to believe that the customer or group of customers is misusing (e.g. in the case of fraudulent activities) the Cashout option, by frequently using the feature to take advantage of pre-event price movements and closing their bets through the Cashout feature before the event has started.
Betting company will not be responsible if the Cashout feature is not available for technical reasons and bets will stand as originally placed during any such period.
Betting company cannot guarantee that the cash out feature will be available on your bet selection. Where a Cashout is available pre-event and we do not cover or we stop covering the event in-play, then a Cashout will be unavailable once the event starts or when our in-play coverage stops. A Cashout will not be available when a market is suspended.
Betting company reserves the right to accept or decline any bet requested for any sports, competition, market or bet type that is included in the Cashout feature.
Betting company reserves the right to amend, suspend or remove the Cashout feature (or any part of it) at any time for any event, fixture, market or customer. Any bets placed on such events, fixtures or markets will stand as originally placed.
Betting company reserves the right to reverse the settlement of a Cashout if the bet or a market is settled in error.
Some Betting company's offers will not be applied where the Cashout feature has been used to close all or part of a bet. See Terms and Conditions for each offer for details.
If you have opted for self-exclusion on Sports betting, you will not be eligible to perform a Cashout.
If you have opted for a cooling-off period on non-Sports betting activities (if available), you are entitled to cash out while the aforementioned period is still active. If, however, your cooling-off period directly involves Sports betting, cashing out will not be possible until the cooling-off period has ended.
If you have set a deposit limit, you are entitled to perform a Cashout.
The Cashout feature is only applicable to the Sports section.
Once you have requested a cashout, a cancellation is not possible.
Cancellations are not applicable to Free Bets and, accordingly, the option isn’t offered.
Once you request a Cashout, this is only understood to mean a full and complete Cashout of your initial bet amount not a Cashout of partial amounts.
RULES FOR ENROLLMENT WINNINGS
After the announcement of the actual sports events results on official websites of the competition organizers, the Betting company credites of winnings for client bets.
BC reserves the right to suspend the settlement of bets and accrual of winnings if the Betting company has substantial grounds to believe that the that the following happened:
Evidence for the above may be based on the volume, size and structure of certain types of bets in BC. Further proceedings and investigations on events, that show signs of any fraud, will be conducted by the official partners of the Betting company. Bets on events with signs of fraud will not be settled until all ongoing proceedings and investigations are completed. If the deception of the event is confirmed in the official conclusions of the partners, BC may decide to refuse payments and declare all bets on such events invalid. The verdict rendered, based on the final decision made in the course of proceedings and investigations by the company's official partners authorized to take such actions, is final. However, until the investigation is officially completed, BC reserves the right to review written applications from Clients requesting a refund of bets on any event that is being reviewed and/or investigated.
If there are certain suspicions of fraudulent actions detected (arbitrage betting, multi-accounting or using software to automate bets), the Betting company may suspend client's gaming account for any operations (future bets, cash withdrawal, others) for the investigation period. The detailed verification process can take up to fourteen business days.
If facts of fraudulent actions are confirmed, the Betting company may decide to cancel all bets made by the Client and refund all the funds credited to the balance of Client’s gaming account.
The Betting company may also declare an agreement concluded with a Client (before or after an event that shows signs of fraud) as invalid, refusing to fulfill any obligations under such an agreement (payment of winnings or refund of bets), if such winnings or bets are proved to be directly related to the fraudulent outcome of the event in which the Client:
is an athlete, coach, employee or owner of a sports club that took part in an event which is showing signs of fraud;
is an active athlete, referee or commentator;
appeared as a person in respect of whom bets were made on behalf of any persons involved, specified in subclauses "1" or "2".
This rule is applied by the Betting company regardless of the period (when it became known that its Client appears as one of the designated persons).
If the Betting company has reasonable suspicions about a dishonest sports game or influence on the immediate course of an event in respect of which the Client and the Betting company have entered into a bet, the Betting company may recognize the bet on the outcome of this event (in full or any part thereof) as doubtful. This will result in the suspension of bet calculation and payment of winnings to the Client on this bet until the official end of all proceedings initiated by the Betting company or other persons regarding suspicions of fraud and unfair athletic game. If the fact/facts of the unfair sport game during or the influence of the result of the event are established during investigations, the Betting company may refuse to pay the winnings or refund the bet to the Client, simultaneously contacting law enforcement officials for assistance in establishing the involvement/complicity of the Client in an unfair contest and holding him/her accountable as established by current legislation.
If the specified investigations are not completed within 365 days after the Betting company recognizes the bet or part thereof as doubtful, the Betting company may declare the doubtful bet invalid based on the Client's written request. The bet is calculated with odds equal to "1".
An sport game showing all the signs of deception includes situations where the game result was completely or partially predetermined (but not limited to):
Checking the integrity of the game, the Betting company can request the Client to explain the principles of certain bets, why these events interested him/her, what considerations guided his/her decision-making regarding a bet or several bets, or any other information related to the bet that the Betting company considers appropriate to ask. If the answers provided by the Client do not dispel doubts about bet integrity and game transparency, this may lead to a loss of confidence of the Betting company toward the Client. And if, for some reason, Client's account balance has become negative, the Betting company may also take this fact into account before making any payments to the Client.
"Combo +"
N - the number of outcomes in the combo;
X - is a multiplier/odd "Combo +" which increases the payout to the player.
Size table "Combo +":
Only outcomes with odds ≥ {{minBoostOdd}}.
Live and prematch bets.
Any bet amount.
If there are more than 2 events in the combo that is calculated as a "refund", the odd X=1.
Сashout cancels " Сombo +" multiplier. That is, if the client wants to calculate the bet by cashout, the combo service is canceled.
If at least one outcome is settled as HalfWon, HalfLost, or Refund, the booster odd will be recalculated according to the new odds.
Esport general rules.
Technical defeats can be declared for the following reasons:
None appearance in the game
If a technical defeat is awarded after a game is completed, all bets will be settled upon the result as played.
In the event of evidential Unfair sporting competition, all bets will either be suspended for up to 72 hours or declared void upon our discretion.
Unfair sporting competition is defined by the following:
Regular formats of esports matches sometimes include Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of maps in a match where it is necessary to achieve a majority of wins. The winner of the match is determined by the sum of won maps, for example, Bo3 - a minimum of 2 maps, for Bo5, 3 wins are required, and so on.
In Dota 2 is based on the data recorded immediately after the destruction of the main building (Throne) of one of the opponents. Similarly, the calculation is made if one of the teams surrenders (the throne is not destroyed directly by the opponent in this case). Victory is awarded to the surrendering team's opponent.
In the event a significant advantage is given to one specific team at the start of an event, a decision can be made by the regulations or referee to award a map victory by default. For settlement purposes, bets are considered valid and played.
For all markets where overtime is considered in the settlement, the market name must contain incl overtime. All other markets will be settled on the result of regulation play only.
In the event of a disqualification, all markets (match and period markets) are made void other than those where the result has already been confirmed and settled.
If a match/map is interrupted and will be replayed within the next 48 hours, all bets for which the result was known at the time of the interruption will remain valid and will be settled based on the current score. Undetermined bets on map markets will be made void. Bets on the match will remain valid and will be settled based on the final result of the match.
If a match is interrupted and will be continued within the next 48 hours from the current score/specific moment of the game (resumption), all bets will remain valid and will be settled based on the final result of the match.
If a change in match format refers to a change in the planned number of maps in the match, then bets placed on map markets will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even maps) will be made void.
A change in match format also includes a decision by the organizers to grant a player (or team) an advantage of one period. In this case, bets placed on the markets of all subsequent periods (after the first) will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even number of maps) will be made void.
If the team name remains unchanged, but there are roster changes (over 50% of the team members) after the match has been listed, we reserve the right to void all bets.
DOTA 2
Markets
Winner: Bet on the winner of the match.
1x2: -Bet on the winner of the match considering a draw. Offered in meetings where a draw is possible (e.g., in a bo2 series).
Map Winner: Bet on the winner of the selected map. To win on the map, it is necessary to destroy the opponent's throne or for the opposing team to surrender (type GG).
Odd/Even Total Maps: Bet on the even or odd number of maps in the match.
Total Maps: The total number of played maps in the match.
Handicap: Advantage or disadvantage given to one of the teams, expressed in the number of won or lost maps (towers, kills). Example: for a bet on Team Secret to win with a handicap (-1.5) in maps to be considered winning, the team must win with a difference of two or more maps.
Correct Map Score: The final result of the match by maps. Example: Exact score by maps 2:0, for the bet to win, team N2 must win with a score of 2:0, for any other score, the bet loses.
Double Chance: Bet on two out of three possible outcomes in matches in bo2 format (1X, X2, 12).
Map X. - Total: Bet on the number of kills made by both teams on the specified map. The final value of the team's kill counter (count near the timer) is taken into account, not kills or deaths of heroes in the teams.
Match totals markets (similar market positions as for the map): Bet on the total number of kills (destructions) summed up across all played maps in the series.
Map X. – Duration: Bet on the duration of the specified map in minutes (over/under). Calculated according to the in-game timer. For example, for a bet on the result over 36.5, the map must last at least 36 minutes and 01 second to be considered winning. After the timer reaches the 36-minute mark, the 37th minute begins, so 37>36.5. If the map lasts less than 36 minutes (including exactly 36 minutes 00 seconds), the bet is settled as losing.
Map X. - Winner + Total / Map X. - Winner + Duration: Bet on the team's victory on the map considering the total kills and duration.
Map X. - Total Odd/Even: Bet on the even or odd number of kills made by both teams within the specified map, without considering finishing off with neutral creeps, allies, suicides, etc.
Map X. - Team to draw first blood: Bet on the first kill on the specified map, without considering finishing off with neutral creeps, allies, suicides, etc.
Map X. - N Team Total: Bet on the number of kills made by the team on the specified map. The final value of the team's kill counter (count near the timer) is taken into account, not kills or deaths of heroes in the teams.
Map X. - Race to X Kills: Bet on which team will achieve a certain number of kills first on the specified map. If neither team can achieve the required number of kills, the bet will be settled with odds of "1".
Map X. - Kill Maker: Bet on which team will achieve the next kill. The kill count is based on the total number of kills.
Map X. - Kills handicap: The advantage or disadvantage of one of the teams, expressed in the number of team kills.
Match - Total: The number of kills made by two teams during the match.
Match - Handicap kills: The advantage or disadvantage of one of the teams, expressed in the number of kills of each team during the entire match.
Match - N Team Total: A bet on the number of kills made by one of the teams during the match.
Map X. - Intervals Total on minute: Bet on the number of kills in a certain range of minutes.
Map X. - Will there be a kill at a specific interval of time: A bet on whether there will be a kill within a certain time interval.
Map X. - First Roshan Kill: Bet on the team that will kill Roshan first on the specified map.
Map X. - Roshan Kill Total: Bet on the total number of Roshan kills on the specified map (over/under).
Map X. - Both teams will kill Roshan: Bet on both teams killing Roshan within the game time on the specified map.
Map X. - Winner by Roshan kill: Bet on which of the two teams will kill more Roshans.
Map X. - 1x2 by Roshan kills: Bet on which of the two teams will kill more Roshans with draw.
Map X. - Total Towers Destroyed: Bet on the total number of towers destroyed on the map by two teams.
Map X. - N Team Total Towers Destroyed: Bet on the number of destroyed towers of one of the teams per map.
Map X. - First Tower Destroyed: Bet on which of the teams will destroy the opponent's first tower on the specified map. The loss is credited to the team whose first tower was destroyed earlier than the opponent's, even if the tower is destroyed by their own hand.
Map X. - Towers Handicap: The advantage or disadvantage of one of the teams, expressed in the number of destroyed towers.
Map X. - First Tier 3 Tower Destroy Location: Bet on which line the teams will destroy the first tier 3 tower.
Map X. - Winner By destroyed towers: Bet on the winner of the map, which team will destroy more towers.
Map X. - 1x2 by destroyed towers: Bet on the winner of the map, which team will destroy more towers with a draw.
Map X. - First barrack: Bet on the team that will destroy the barracks first.
Map X. - Both teams will destroy barracks: Bet on both teams destroying all barracks within the game time on the specified map.
Map X. - Total barracks: Bet on the total number of barracks destroyed on the map.
Match - Total barracks: Bet on the total number of barracks destroyed in the match.
Map X. - Ultra Kill: Bet on a series of 4 kills on the specified map. The bet is considered played if an ultra kill is shown/announced in the game. Fixation occurs according to the in-game time.
Map X. - Both teams will destroy Barracks: Bet on both teams destroying all barracks within the game time on the specified map.
Map X. - Both teams will kill Roshan: Bet on both teams killing Roshan within the game time on the specified map.
Map X. - Mega Creeps: Bet on one of the teams destroying all enemy barracks in the game, even if mega creeps have not yet appeared.
Active Rune will appear at a specific minute on the top or bot side: Bet on whether a rune at a specific minute will appear on the top (upper part of the map) or bot (lower part of the map) side.
First Courier Kill: Bet on which of the teams will kill the enemy courier. The bet is considered played after one of the teams kills the enemy courier. If there is no courier kill during the map, the bet will be settled with odds of "1".
Map X. - Godlike: Bet that one of the players will make a series of 9 or more kills of enemy heroes without being killed.
Aegis of the Immortal will be stolen: Bet that Aegis of the Immortal will be stolen on the map. The condition for winning is if one team kills Roshan, but the Aegis of the Immortal artifact is picked up by a player from the opposite team.
Map X. - Divine Rapier: A bet on one of the players purchasing the Divine Rapier artifact during the map.
Map X. - Rampage: A bet that there will be a series of 5 kills in the map. Fixation is based on in-game time, and is considered played if a Rampage is shown/announced in the game.
Map X. - Kill first tormentor: Bet on which team will kill Tormentor first.
One of the teams will lead in gold until a specific minute: A bet on which of the teams will lead in gold up to a certain time. The time is counted according to the in-game timer. For example, Team #1 leads in gold at the 10th minute of the map with 2,000 gold, indicating an economic advantage over Team #2, after which the bet is considered played.
Who will achieve more Roshan kills, tower destructions (separate markets available, including draws): A bet on the victory in the race of kills or object destructions on the map. For example: Team #1 destroyed 4 towers, and Team #2 destroyed 12 towers, in this case, the bet on Team #2's victory is considered successful. Similarly for Roshans.
Special settlement rules
In case of a technical defeat (TD) on the map (in the round) or the whole match, bets on the match result, handicap or totals on the maps, and the uncertain outcomes during the announcement of TL, are settled with odds equal to "1". The reason for a technical defeat (TD) is the d lateness of the participant or the entire team, the replacement of player during the match, a DDoS attack and/or other circumstances (by the decision of the judges or organizers).
The final settlement is made based on the data recorded immediately after the destruction of the main building (Fortress/Nexus) of one of the opponents. If one of the teams surrenders (the Fortress/Nexus is not destroyed by the opponent), the calculation is made in the same way. The opposing team of the surrendered is awarded a victory.
Settlement with odds of "1" is possible only until the game start (exit of creeps / minions from the barracks on the line). Further bets in any unplanned situations (leave of player from any team, disconnect, etc.) or a technical defeat (TD) are calculated according to the results. When a technical defeat is appointed, or at any unplanned situations (disconnect, exit (leave) of players from either team, etc.), all further bets are settled according to the results.In case of a default loss, the map (round) won by the DL, is taken into account when maps are being numbered in the line.
Totals and handicaps in these disciplines are given for the time (minutes) of the map duration, destroyed fortresses, killed main characters, killed couriers, Roshans, maps, as well as any other, at the discretion of the Betting company.
The advantage is added to the map before the event starts. According to the decision of the judges/ regulations, in some cases, one of the teams may be awarded a one-map victory "in absentia" (not to be confused with a handicap bet or a default loss). This "absentee" map is not counted in the line for the outcome of total maps (rounds) or for winning a specific map (in sequence). In this case, the first map actually played by the participants is considered the first map in the line.
The "First Blood" bet is calculated if the game character is killed by the characters of the opposing team. The "First Blood" by neutral units or creeps/minions of the opponent is not taken into account on the map but is saved until the first character is killed by the opposing team.
The bet "First 10 Kills on the Map" is given to the team that first commits 10 kills of the opposing team's characters (champions) on the map.
Re-host is a “rollback” of the game situation to the moment of auto-saving at a certain time (in case of network problems, DDoS attacks, server crashes, and other similar cases) is not a reason for refunding bets.
Bets on the "Best Net Worth" market are accepted in the intervals from 1 to 18 minutes, from 1 to 12 minutes and from 1 to 5 minutes. The Client needs to guess which team will be ahead of the opponent in terms of game gold in the specified time intervals. The team that has more total game value based on "gold" is determined as a winner in these time periods.
In the case of the technical defeat in the round (on the map) or full match, outcomes that are not determined by gaming competition at the moment of the TD announcement are settled at the odds "1".
The final settlement is made based on the data recorded immediately after the destruction of the main building (Fortress/Nexus) of one of the opponents. If one of the teams surrenders (the Fortress/Nexus is not destroyed by the opponent), the calculation is made in the same way. The opposing team of the surrendered is awarded a victory.
Settlement with odds of "1" is possible only until the game start (exit of creeps / minions from the barracks on the line). Further bets in any unplanned situations (leave of player from any team, disconnect, etc.) or a technical defeat (TD) are calculated according to the results. When a technical defeat is appointed, or at any unplanned situations (disconnect, exit (leave) of players from either team, etc.), all further bets are settled according to the results.In case of a default loss, the map (round) won by the DL, is taken into account when maps are being numbered in the line.
Totals and handicaps in these disciplines are given for the time (minutes) of the map duration, destroyed fortresses, killed main characters, killed couriers, Roshans, maps, as well as any other, at the discretion of the Betting company.
The advantage is added to the map before the event starts. According to the decision of the judges/ regulations, in some cases, one of the teams may be awarded a one-map victory "in absentia" (not to be confused with a handicap bet or a default loss). This "absentee" map is not counted in the line for the outcome of total maps (rounds) or for winning a specific map (in sequence). In this case, the first map actually played by the participants is considered the first map in the line.
The "First Blood" bet is calculated if the game character is killed by the characters of the opposing team. The "First Blood" by neutral units or creeps/minions of the opponent is not taken into account on the map but is saved until the first character is killed by the opposing team.
The bet "First 10 Kills on the Map" is given to the team that first commits 10 kills of the opposing team's characters (champions) on the map.
Re-host is a “rollback” of the game situation to the moment of auto-saving at a certain time (in case of network problems, DDoS attacks, server crashes, and other similar cases) is not a reason for refunding bets.
Bets on the "Best Net Worth" market are accepted in the intervals from 1 to 18 minutes, from 1 to 12 minutes and from 1 to 5 minutes. The Client needs to guess which team will be ahead of the opponent in terms of game gold in the specified time intervals. The team that has more total game value based on "gold" is determined as a winner in these time periods.
In the case of the technical defeat in the round (on the map) or full match, outcomes that are not determined by gaming competition at the moment of the TD announcement are settled at the odds "1".
All bets on StarCraft II are accepted on outcomes in the form of a victory for any of the teams, as well as on totals and handicaps. Bets are considered valid after the start of the game and confirmation by the judges and/or players.
All bets remain valid if a technical defeat (TD) is awarded after the start of the game (if the outcome can be determined at the time of the interruption and a default loss announcement). If a technical defeat (TD) is awarded before the start of the game, bets are calculated with odds equal to "1".
Bets on Overwatch are accepted on a victory or draw in the form of outcomes, as well as on totals and handicaps, and are considered valid after the start of the match.
In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are calculated based on the current results. For outcomes that cannot be determined or the game will not continue - bets are calculated with odds equal to "1".
Bets are accepted on a victory or draw in the form of outcomes, as well as on totals and handicaps, and are considered valid after the start of the match.
In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are calculated based on the current results. For outcomes that cannot be determined or the game will not continue - bets are calculated with odds equal to "1".
Esport general rules.
Technical defeats can be declared for the following reasons:
None appearance in the game
If a technical defeat is awarded after a game is completed, all bets will be settled upon the result as played.
In the event of evidential Unfair sporting competition, all bets will either be suspended for up to 72 hours or declared void upon our discretion.
Unfair sporting competition is defined by the following:
Regular formats of esports matches sometimes include Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of maps in a match where it is necessary to achieve a majority of wins. The winner of the match is determined by the sum of won maps, for example, Bo3 - a minimum of 2 maps, for Bo5, 3 wins are required, and so on.
In the event a significant advantage is given to one specific team at the start of an event, a decision can be made by the regulations or referee to award a map victory by default. For settlement purposes, bets are considered valid and played.
For all markets where overtime is considered in the settlement, the market name must contain incl overtime. All other markets will be settled on the result of regulation play only.
In the event of a disqualification, all markets (match and period markets) are made void other than those where the result has already been confirmed and settled.
If a match/map is interrupted and will be replayed within the next 48 hours, all bets for which the result was known at the time of the interruption will remain valid and will be settled based on the current score. Undetermined bets on map markets will be made void. Bets on the match will remain valid and will be settled based on the final result of the match.
If a match is interrupted and will be continued within the next 48 hours from the current score/specific moment of the game (resumption), all bets will remain valid and will be settled based on the final result of the match.
If a change in match format refers to a change in the planned number of maps in the match, then bets placed on map markets will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even maps) will be made void.
A change in match format also includes a decision by the organizers to grant a player (or team) an advantage of one period (e.g., a CS game starting with a 1-0 map score). In this case, bets placed on the markets of all subsequent periods (after the first) will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even number of maps) will be made void.
If the team name remains unchanged, but there are roster changes (over 50% of the team members) after the match has been listed, we reserve the right to void all bets.
Valorant
Markets
Winner: A bet on the match winner. The match is considered to have started after the first kill in the "pistol" round.
1x2: Similar to the Winner result, but a draw is considered as an option. Offered in matches where a draw is possible (for example, bo2 format matches or bo1 format matches without overtime).
Handicap: A bet on the victory of one of the teams without considering a draw. If the match ends in a draw, the bet is settled with a coefficient of "1" (returned).
Map X. – Winner: A bet on the winner of the specified map within the match, including additional rounds / Overtime.
Map X. - Winner 1x2: A bet on the winner of the specified map and a draw in regular time without considering overtime.
Map X. - Winner of the first half: A bet on the team that wins the first 7 rounds on the specified map.
Map X. - Winner of the second half: A bet on the team that will win the second half on the specified map. The second half begins after the sides switch, with teams changing roles between attackers and defenders. This bet only considers the result of the second half of the game, regardless of the overall map result.
Map X. - Odd/Even number of rounds: A bet on the odd or even number of rounds played on the specified map without considering overtime.
Map X. - Will there be overtime: A bet on whether there will be overtime on the specified map.
Map X. - Winner of the pistol round: A bet on which team wins the selected pistol round on the specified map.
Map X. - Winner of two pistol rounds: A bet on which team wins both pistol rounds on the specified map.
Map X. - Total kills in pistol rounds: A bet on the total number of kills from both teams in the selected pistol round on the specified map.
Map X - Win First pistol + Win map: a bet on a team winning both the first pistol round and the entire map on the specified map (Map X). The bet is successful if the chosen team wins the initial pistol round at the start of the map and then goes on to win the entire map.
Map X - Win First pistol + Win First half: a bet on a team winning both the first pistol round and the first half of the game on the specified map (Map X). The bet is successful if the chosen team wins the initial pistol round at the start of the map and also wins the first half of the map.
Map X. – Total: a bet on the total number of rounds played on the specified map (Map X) in the match. This includes all rounds played on the map, including regular time and any overtime.
Team N - Total: A bet on the total number of rounds won by the specified team in the match, excluding overtime.
Map X. - Team N total: A bet on the specified team winning the specified number of rounds on the specified map without considering overtime.
Round handicap: Advantage or disadvantage for one of the teams, expressed in the total number of winning or losing rounds in the match, excluding overtimes.
Map X. - Round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map, excluding overtime.
Map X. - Race to X rounds: A bet on which team will win the selected number of rounds on the specified map first.
Odd/Even number of maps: A bet on the total odd or even number of maps played in the match.
Total maps: The total number of maps played in the match with overtime.
Map handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing maps with overtime.
Exact score per map: Offers to choose the exact final score in the match per map.
Map X. - Asian total: Asian total rounds involve betting on the total number of rounds played in a match using fractional values such as 20.25, 20.5, 20.75, etc. These bets are divided into two parts, allowing for partial returns or partial losses. Examples:
Map X. – Asian round handicap: is a type of bet used to balance the odds between two teams or players by adding or subtracting a certain number of rounds from their final score. When using quarter handicaps (e.g., -0.25 or +0.75), the bet is split into two parts: one with the nearest whole number, the other with the nearest half number, reducing the risk of a full loss.
Map X. - Round handicap (3 way): A bet on which team will win a specific round with a handicap, offering three possible outcomes: Team A wins with the handicap, Team B wins with the handicap, or a tie considering the handicap.
Map X. - Total (3 way): A bet on the total number of rounds played in the map, with three possible outcomes: under a specified number of rounds, over a specified number of rounds, or exactly a specified number of rounds.
Map X. - First kill in round: - a bet on the team that will make the first kill in the specified round.
Map X. - Correct map score: A bet on the exact score of rounds with which the selected map will end.
Map X. - Exact score of pistol rounds: A bet on the exact score of played pistol rounds in the specified map.
Map X. - Total + win in map: A bet on the total rounds and victory of the team in the specified map.
Map X. - Exact score of the first half: A bet on the exact score of rounds with which the first half of the specified map will end.
Map X. - Exact score of the second half: A bet on the exact score of rounds with which the second half of the specified map will end.
Map X. - Will there be an ace: A bet on whether there will be a player killing all five opponents on the specified map. Includes Overtime when stated.
Map X. - First half win + map win: A bet on the chosen team to win the first half (7 or more rounds) and win the specified map.
Map X. - First half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the first half on the specified map.
Map X. - Second half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the second half on the specified map.
Map X. - First half Team N Total: a bet on the total number of rounds won by the specified team (Team N) in the first half on the specified map (Map X). This includes only the rounds of the first half of the match, before the sides are switched.
Map X. - Second half Team N Total: a bet on the total number of rounds won by the specified team (Team N) in the second half on the specified map (Map X). This includes only the rounds of the second half of the match, after the sides have been switched.
Map X. - Second half Total: a bet on the total number of rounds played in the second half on the specified map (Map X). This includes all rounds played after the sides have switched roles, up until the end of the second half of the match, excluding any overtime.
Map X. - Total for defence side: A bet on the total number of rounds the defending side will take on the specified map, excluding overtimes.
Map X. - Total for attack side: A bet on the total number of rounds the attacking side will take on the chosen map, excluding overtimes.
Map X. - Winning margin: A bet on the team's victory within a specific range of rounds. The team's victory on the chosen map with an advantage in rounds within the selected range after the map ends. For example: Team A wins with a score of 13-10, for this result, the range of rounds advantage in the range of 2-4 rounds is suitable. If Team A wins with a score of 13-4, then the range of round advantage of rounds 8-10 is suitable.
Map X. - Round X - Method of victory: Offers to choose the exact method of victory in the selected round on the specified map. Victory in the round is achieved by one of the possible methods: team kill, bomb explosion/defusal, or expiration of round time without the bomb being planted.
Map X. – Round winner: a bet on which team will win a specific round on the specified map (Map X).
Map X. - Round No. - Spike (Bomb) plant: A bet on whether the Spike (Bomb) will be planted in the selected round on the specified map.
Map X. - Round X. – Total Kills: A bet on the total number of kills in the selected round on the specified map.
Map X. - Round X. - Team N Total Kills: A bet on the total number of kills by Team N in the selected round on the specified map.
Map X. - Player N: Total Kills (with overtime) - a bet on the total number of kills by Player N on the specified map with overtime.
Map X. - Player N: Deaths total (with overtimes) - a bet on the total number of deaths by Player N on the specified map with overtime.
Map X. - 1x2 of Nth overtime: A bet on the winner of the selected overtime of the specified map, a draw is considered as an option.
Map X. - Overtime N - Round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified оvertime.
Map X. - Exact score of overtime N: A bet on the specified overtime on the specified map to end with the indicated score.
Map X. - Odd/Even number of rounds in overtime N: A bet on the odd or even number of rounds in overtime.
Map X. - Total in Overtime: a bet on the total number of rounds played in overtime on the specified map.
Special settlement rules
For this type of sport, markets with and without overtime are possible. By default, all markets are without overtime (unless the market name specifically includes "with overtime")
In case of a technical defeat (TD) on the map (in the round) or the whole match, bets on the match result, handicap or totals on the maps, and the uncertain outcomes during the announcement of TL, are settled with odds equal to "1". The reason for a technical defeat (TD) is the d lateness of the participant or the entire team, the replacement of player during the match, a DDoS attack and/or other circumstances (by the decision of the judges or organizers).
Bets are accepted on a victory or draw in the form of outcomes, as well as on totals and handicaps, and are considered valid after the start of the match.
Bets are accepted on a victory or draw in the form of outcomes, as well as on totals and handicaps, and are considered valid after the start of the match.
In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are calculated based on the current results. For outcomes that cannot be determined or the game will not continue - bets are calculated with odds equal to "1".
Bets on PUBG are accepted for getting the teams or players represented in the line into the TOP, the number of surviving teams or players on the map, as well as on the total kills committed by a team or players in the form of outcomes.
If the game is interrupted due to a failure, player technical issues or technical reasons on the server, bets on all markets of this game are canceled, unless the results of the markets have been already determined. If the market results have been already determined at the time of game interruption - the bet remains valid.
Bets on the FIFA PC game (a football simulator with two players) are accepted for matches held with the game settings "two halves 5-minute each" and the “beginner” level.
If a match is stopped due to technical reasons (disconnect, computer failure, other) and re-match appointment - bets on the interrupted match are calculated according to the General Rules, and bets on the re-match are accepted as on a new event. It is not a reason to cancel bets, except in situations where it is impossible to define the final result of the match, or a technical malfunction that interrupts the video broadcast of the event.
Bets on football matches are accepted for the main time stipulated by the rules of the match or tournament that includes the compensated time added by the match referee after the main time of the half or the match. Events that took place during the time compensated by the referee are considered to have occurred at the 45th or 90th minute.
The football bets are available for one team to win or draw or with handicap. Bets in Cup matches are also available on whether one of the teams go to the next round, depends by the number of matches played.
The line also offers bets on double results:
Bets are accepted on handicaps and totals (total number of goals scored). The Client can choose different values of handicaps (both positive and negative) and totals in the line. If the Client bet on an integer "Total" and get into it, the bet is calculated with odds equal to "1". Similarly, the Client can bet on the individual "Total" of the team. If the Client get into the "Total", the bet is calculated with odds equal to "1".
For cup competitions consisting of multiple matches, the market "To qualify" is offered. Qualification is determined by the total of all completed matches between the respective pair of teams.
The bet on " Who will score more goals " offers a comparison of two teams from different matches when the team that scores more goals will be recognized as the best. Bets are not accepted for "Combos" and "Systems" with the proposed teams and are calculated with odds equal to "1" upon the same performance from both teams.
There are available bets on match listing:
For the "Home/Away" game, the client is asked to predict whether the difference between the goals scored by the "Home" and "Away" teams will be more or less than the "handicap" offered.
For the "round total" game, the client is asked to predict whether the total number of goals scored by the "Home" and "Away" teams together will be more or less than the number offered by the Betting company. Additionally, Clients can bet on playing round:
"Home/ Away" and "round total" bets are not accepted in "Combos" with any other events of the same tour. If one or more matches in the tour were interrupted and were not completed within 12 hours, then bets for "Home/Away" and "round total" games are calculated with odds equal to "1".
Bets on "Corner Kicks, Yellow/Red Cards, Fouls, Shots on Target, Offsides, and Percentage of Ball Possession, Substitutes" include the following:
- Corner kicks assigned, but not completed are not counted in the statistics. If the referee does not count the corner kick but assigns it again, the corner kick will be counted only once.
- The second yellow card which will lead to the in the player's sending off, is considered both a second yellow card and a red card. A player will be considered as sent-off if he was in the field at the time of being sent off.). Cards shown to players on the bench or to team personnel (coaching staff, managers, etc.) are not counted. Cards shown after the end of the first half are considered as shown in the second half.
If two or more players from different teams get yellow or red cards based on a single game episode - bets on the "Match First Yellow/Red Card" will be calculated with odds equal to "1".
Booking Markets .Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Booking Points Markets. Yellow card counts as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points.
For the bet on "Time of the First or Last Goal" in a match, indicating the time intervals, the Client needs to predict during which period the first or last goal in the match will be scored. If the game finishes 0:0, the bet will be calculated with odds equal to "1".
In the " Who will score the next goal " market, there are three possible outcomes for the Client: "Team 1", "Team 2" or "Zero Score".
For bets on "Most Productive Match", "Least Productive Match" or "Match with Most (Least) Goals Scored", the Client needs to predict the match/matches from the selected list in which the most or least goals will be scored. If the highest number of goals is scored in two or more matches - bets on these matches are settled at the odds 1.
The bookmaker line accepts bets on the event that first occurs in a certain game period. The Client need to predict what will happen during a certain time period: a goal scored, a corner kick, a goal kick, an offside, a foul, an out, or none of these. Similarly, bets on comparisons of the above events are available - the Clients can bet which of the specified events (for example, a goal or offside, a goal kick or corner kick) will occur earlier in a certain period, or none of the above.
The following events are considered as occurred: a corner kick in the case of a kick executed from a corner flag; a goal kick in the case of an actual goal kick; offside in the case of a free kick performed upon recording the offside; out in the case of an actual throw-in; foul in the case of a free or penalty kick performed upon recording a violation.
The source for determining the results and matches statistics can be checked from the following sites:
In the absence of the necessary information or obvious errors in the protocols on these sources, the Betting company can sattle bets based on statistical data from its own internal sources.
Time accounting of each event to calculate the following: goal – the same time as the timer at the moment of the ball crossing the goal line (scored goal); corner kick – time at the moment of the kick from the corner mark; foul – time at the moment of the free or penalty kick upon recording a violation of the rules; offside – time at the moment of the free kick upon recording the offside; goal kick – time at the moment of the goal kick; out – the same time as the timer at the moment of the out thrown. The bet is sattled based on the match timer for the TV broadcaster, which will be specified in the comments to a specific match on the line. The parallel timer which is starled in parallel by the Betting company is considered the main timer for sattling the bet when there is no time indicator in the TV broadcast. To determine and make a final decision in disputed situations, the Betting company can operate information from internal sources about the match.
In the "First 5-Minute Match Prediction" the Client proposed to predict before the match (pre-match bet) what event will take place first within the first five minutes (see Clause 18 for live bets):
Bets on the first five minutes of the match will be sattled based on the period from 0:00 to 5:00 (from the first to the fifth minute inclusive) of the event. To consider a bet as a winning, the goal shall be scored in the specified period (the goal kick and the ball crossing the goal line shall be recorded in a certain period). If the kick was made in a given period, and the goal was scored beyond such period, the bet will be considered as lost. The corner kick shall be assigned within the specified time period and, if assigned, will be counted. The penalty shall also be assigned within the specified time period. Penalties will be ignored if the penalty event happened within the allotted time period, and its appointment by referee outside of the period . If the penalty is awarded within the specified period, and the attempt to execute it occurs later - the bet is still considered won. Yellow or red cards will be counted at the moment when they will be shown by the referee, but not at the moment of the foul commitment. If the reason for the yellow or red card belongs to the specified period but the direct display of the card does not, the card will not be counted. Only cards shown to the field players who participate in the match at the time of card shown will be counted. Appointed penalty is considered as the winning outcome if the penalty had been appointed before the referee showed the card for a foul.
It is proposed to the Client to specify the outcome of the match based on the European handicap. In case of a bet with a European handicap, the Client needs to predict the outcome of the match with condition that the match begins from a certain score, specified in the value of the handicap. The final score for such bets is calculated by adding the game result and the handicap value. The following outcomes are possible when betting with the European handicap:
The European handicap does not imply a partial or full refund of the bet: the client can either win or lose the bet in full.
Example 1. Handicap (0-1) means a bet assuming that after the end of the game, 0 is added to the goals scored by the home team, and 1 is added to the goals scored by the away team. The "home win with handicap" outcome will be a win if the match ends with the home team winning by 2 or more goals, for example, 2:0 or 3:1 (2:1 or 3:2 with 0-1 handicap), etc. The "draw with handicap" outcome will only be a win if the home team wins exactly 1 goal, for example, 1-0 or 2:1 (1:1 or 2:2 with the selected handicap 0-1), etc. The "away win with handicap" outcome will be a win if the away team ends the match with a draw or win, for example, 0:0 or 0:1 (0:1 or 0: 2 with the selected handicap 0-1).
Example 2. Handicap (1-0) means a bet assuming that after the end of the game, 1 is added to the goals scored by the home team, and 0 is added to the goals scored by the away team. The prediction for the "home win with handicap" outcome will play for any home win or draw, for example, 1:0 or 1:1 (2:0 or 2:1 with the selected handicap 1-0), etc. The bet on the "draw with handicap" outcome will only take place if the away team wins by a single goal difference, for example, 0:1 or 1:2 (1:1 or 2:2 with the selected handicap 1-0), etc. The "away win with handicap" outcome will only be won if the away team triumphs with a difference of two or more goals in 2 or more goals, for example, 0:2 or 1:3 (1:2 or 2:3 with the selected handicap 1-0), etc.
The "Shots on the goal/crossbar kick" market: when settled this bet, one takes into account shots at the goal post or crossbar, after which the ball remained in play (flying out into the pitch or touching the referee, or a player of one of the teams, or another post or crossbar after a rebound).
The ball hitting the post or crossbar is not considered in the following cases:
Bet on "goalless time periods" assumes that if "n" goals are scored during a match, then the minutes, when goals have been scored, divide a time period of a match (from 0 to 90 minutes) into "n+1" goalless time periods. The duration of goalless time periods is calculated as the difference between:
The match starts at 0 minute. Goals scored in the time compensated by the referee for the first and second half are considered goals scored at the 45th and 90th minutes respectively. If there have not been scored any goals, thus, it is considered that there has been one 90-minute goalless period.
Example 1. If a match has been completed within the main time with 0:0 score, thus, it is considered that there has been only one 90-minute goalless period.
Example 2. If there have been scored 2 goals in a match: at 23rd and 62nd minutes, then there have been only 3 goalless periods: 23 minutes (23-0), 39 minutes (62-23), and 28 minutes (90-62).
Example 3. If there have been scored 3 goals in a match: at the 15th, 45th, and 90th minutes, then there have been only 4 goalless periods: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45), and a 0-minute period (90-90).
"Cyberfootball" is a betting on the FIFA PC game which is a football simulator with with 2 players take part in it. Games played with settings "two 5-minute halves" and the "beginner" complexity level. If a match is stopped due to technical reasons (disconnect or computer failure) and a re-match is scheduled, bets on the stopped match are settled according to the General Rules, and bets on the re-match are accepted as for a new event.
The Betting company accepts bets on basketball matches taking into account overtimes (OT), if the scheduled game time ends with a draw. In addition to individual bets on a draw or a clean victory of one of the teams (1, X, 2), bets on such outcomes are accepted for the scheduled game time. In basketball matches, determining the winner of the confrontation provided for two games (home and away games), the match can end in a draw without overtime.
When betting on a combined total or individual total, the Betting company offers the Clients to predict the total number of the points in a match scored by teams combined or the score of one individual team.
In some specific matches bets available for each quarter of the match. For example, the client must predict the most/least productive quarter of the match.
Bets on number of points, rebounds scored by the players of either team according to the line are also avaliable. The bet will be refunded if one of the basketball players does not appear on the pitch.
In the "Duel of players" betting market, the Betting company offers the Client to predict which who will will score more points, make more assists or collect more rebounds. Such bets are settled based on the official match protocol (including overtime, if the scheduled game time ends in a draw). The bet will be refunded if one of the basketball players does not appear on the pitch.
Bets on general "Performance" for basketball players take into account the total sum of points, assists and rebounds of a particular athlete. Blocked shots and steals are not counted as Performance points. Bets are settled according to the official match protocol (considering overtime). The bet will be refunded if one of the basketball players does not appear on the pitch.
The Betting company offers the Clients the following betting markets for tennis:
match winner;
score by sets (2:0 or 2:1 for three-set matches, 3:0, 3:1, 3:2 for five-set matches);
bet with a handicap on match (handicap can be either positive or negative);
bet with a set handicap in a match (handicap can be either positive or negative);
bet on the total number of games in a set or match;
bet on the number of aces per match for a certain player;
bet on the number of double faults for a certain player;
bet on a certain player victory in the specified set;
bet on whether the match will have a tie-break in one or more sets (the set score is 7:6 or 6:7).
The following live bets are also available:
The company uses its own data about the actual course of the game for the live bets settlement. If, for any reason (lack of results in official information sources or broadcast loss), the results of competition cannot be reliably established, then bets on these events are settled with odds equal to "1". Any claims for bets on a live event are accepted not later than 24 hours after the competition ends.
All bets on tennis matches remain valid until the end of the tournament.
All bets on tennis matches remain valid if the tennis courts surface have been replaced during the tournament. The Betting company provides data about the surface of tennis courts (ground, grass, hard) for information purposes only and does not accept claims about inconsistencies in the data about the type of court surface in the betting line information.
If the regulations have been changed (the planned five-set match was replaced by a three-set match, or vice versa), the bets on a match winner, first set winner, total of the first set and game handicap for the first set are sattled at the at the odds offered in the line. All other bets will be refunded.
If one or more players of one of the teams in team competitions are replaced (for example, the Davis Cup), regardless of the reasons, bets on the match outcome and qualifying to the next round remain valid.
Bets on tennis matches in doubles are calculated with odds equal to "1", if the composition of the pair was initially specified when replacing at least one of the Clients. Otherwise, the bet remains relevant.
If two or more tennis Clients win the tournament at the same time, then bets on the victory of these Clients in the tournament are calculated with odds equal to "1".
If a so-called "championship tie-break" (a race to 10 points won) is played instead of a decisive set in a match, a score of a decisive set is considered as 1:0. Accordingly, the overall the handicap and the overall total of the match are settled basic on this score.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
If the players/teams are displayed incorrectly, we reserve the right to void betting.
Special settlement rules
Markets
Winner (Match/Set/Game): The player/team who officially wins the match or specified period. In the event of a tie, all bets will settled by the tie-break winner.
Total Games (Match/Set/Game): The total number of games played in the match or specified period. Bets settlement is determined on whether the result will be over or under the total line taken.
Player/Team Total Games (Match/Set/Game): The total number of games won in the match or specified period by a specific player/team. Bets settlement is determined on whether the result will be over or under the line taken.
Correct Score (Match/Set/Game): Settled on the correct prediction of the final score in the match or specified period.
Handicap Games (Match/Set): Determined by which player/team will win the match or set once the specified handicap is applied to the overall match or specified period score.
Total Games Odd/Even (Match/Set): Determined by the total points scored in the match or specified period being either odd or even.
Total Sets: Determined by whether the total number of sets played is over or under the specified line.
Tiebreak Yes/No: Settled on whether a tiebreak takes place in any set during the match.
Player To Win A Set: Settled on whether the named player wins at least one set during the match.
Any Set To Nil: Settled on whether either player will win a set 6-0.
Player/Team To Win + Total Games: Determined by the named player winning the game and scoring more or less total games than the taken line.
Double Result (1st Set/Match): Settled as the winner of the first set along with the winner of the match.
To come from behind: Determined on whether a player/team will be behind in set count but come back and win the match.
Highest scoring set: Determined by which set has the greatest number of games played in it. Dead Heat rules apply.
Xth Set – Race to X games: Settled as the player/team who first reaches the specified number of games in the given set.
Xth Set – Xth Game - Break Point Yes/No: Determined by whether there is a break point in the game
Xth Set – Xth Game – Result after 3rd Point: Determined by the exact score after the 3rd point in the given game is finished.
Event - Winner: The official classified winner of an event (Dead heat rules apply).
Stage of Elimination: Settled on the round a selected player is eliminated from the named competition.
Winning Quarter/Group: Settled on which quarter / group of the tournament the winner of the tournament comes from.
Winning Half: Settled on whether the tournament winner comes from the top or bottom half of the draw.
To Reach The Final: Settled on whether the selected player reached the final of the tournament.
The Betting company offers clients to place bets on volleyball matches with the following markets in the line:
Handicaps and totals for volleyball matches are indicated in points unless otherwise indicated in the betting line.
If the rules of a volleyball match have been changed (sets have been played to 21 points), then bets on set or match winner and exact score of the match are calculated based on accepted odds. The "Gold Set" is not taken into account when bet is settled. All other bets will be refunded.
The Betting company offers clients to bet on hockey matches of various championships. The Client can bet on the match result (a clean victory for one of the teams or a draw), as well as on handicaps and totals. The Betting company offers a line of totals and handicaps (positive and negative) to bet. e of scoring the "total", such bets are calculated with odds equal to "1".
Bets on hockey matches are accepted only for the regular time, excluding overtimes (if this is assumed by the competition regulations), except for specially stipulated bets.
In the "Performance of Periods" betting market, the Client is asked to predict which of the three periods will be the most productive for the both teams in total (the highest number of goals will be scored).
The following types of bets are available in the betting line:
Also, clients can use the "home/away" betting market, which includes the following options:
The home/away market bets are not accepted in "Combo" bets along with any other matches of the corresponding round. If one or more matches have been interrupted and not completed within the time limit set by the rules - such bets of the "home/away" market will be calculated with odds equal to "1".
There is also a "Next Goalscorer" bet available for Clients in the betting line, where they can choose one of three options: "Team 1", "Team 2" or "No Score".
According to the terms of the "When will be scored the first (last) goal" bet, indicating the time periods, the clients need to predict in what time period the first/last goal will be scored in the match. If the regular time of the match ends in a draw, the bet will be calculated with odds equal to "1".
As part of the " Come From Behind and Win" bet in a match, the Client needs to predict which team will lose in the score during the game but will be able to win in the of the match in regular time.
If, for some reason, an ice hockey match has not been played on the scheduled date, then all bets on this match are calculated with odds equal to"1".
The Clients can verify the results of hockey matches on the following websites:
Table Tennis
Bets on totals and handicaps in table tennis matches are indicated in points unless otherwise indicated in the betting line of the Betting company.
If the match was interrupted or one of the teams or an athlete has been disqualified, or for some reason has refused to continue the match, the following options are possible:
Example 1. If at least one set has been played in full, then all bets on the match winner are considered valid. All bets that have been actually completed by the time of the game interruption are also considered valid, but bets on handicaps on sets or points in a match, regardless of the score, will be refunded.
Example 2. If the first set has not been played in full, then all bets are calculated based on the current result at the time of the game interruption, and all other bets are calculated with odds equal to "1".
https://tabletennis.setkacup.com/en/
Markets
Winner / Moneyline (Match/Innings): Determined by which team officially wins the match or specified period. In the event of a tie after regular time, all bets will be voided unless the draw is a given option.
Total (Match/Innings): The total number of runs scored in the match or specified period. Bet settlement is determined on whether the result will be over or under the total line taken.
Handicap / Spread (Match/Innings): Determined by which team will win the match once the specified handicap is applied to the overall match or specified period score.
Winner / Moneyline 3-Way (Match/Innings): The official winner in the match or specified period. Bets are settled on either the Home, Tie, or Away team that scores the most points.
Total 3-Way (Match/Innings): The total number of runs scored in the match or specified period. Bets are settled on either the Home, Tie, or Away team that scores the most runs.
Home/Away Total (Match/Innings): The number of runs scored in the match or specified period by a specific team. Bets settlement is determined on whether the result will be over or under the line taken.
Odd/Even (Match/Innings): Determined by the total runs scored in the match or specified period being either odd or even.
Winning Margin (Match/Innings): The specified margin (number of runs) by which a team wins the match or specified period.
Total Hits: The total number of hits recorded in the specified period. Bets are settled on the total number of hits in the specified period being under or over the quoted line.
Home/Away Total Hits: The total number of hits scored in the specified period. Bets are settled on either the Home, Tie, or Away team that records the most hits in the given period.
Extra Inning: Determined on whether the game goes into extra innings. Unless otherwise stated, all markets are settled based on the result at the end of regular time.
Player Props: If a player does not appear in the game, all bets related to that player will be void. If a player has participated in the game but does not achieve the required statistical outcome, the bet will be settled as a loss.
Outright Markets
MLB - World Series – Winner: Settled as the team that wins the World Series Finals.
MLB – National League – Winner: Settled as the representative team from the National League in the World Series.
MLB – American League – Winner: Settled as the representative team from the American League in the World Series.
MLB – Winning League: Settled as the league that provides the team that wins the World Series Finals.
MLB – Winning Division: Settled as the division that provides the team that wins the World Series Finals.
MLB – Division – Winner: Settled as the team that wins the named division at the end of the regular season.
Player awards outrights: Typically awards given to a specific player awarded at the end of the season and settled on the official outcome in accordance with the governing body.
Settlement and Cancellation Rules
Rapid Markets
The Betting company accepts various bets on handball matches of national championships or European cups, taking into account the result of the game in the regular time and the match rules. Exceptions apply if otherwise specified in the betting line.
UFC has differences in rules:
Markets
Winner / Moneyline (Match/Half/Quarter): The team which officially wins the match or specified period. In the event of a tie after overtime all bets will be voided unless the draw is a given option.
Total (Match/Half/Quarter): The total number of points scored in the match or specified period. Bet settlement is determined on whether the result will be over or under the total line taken.
Handicap / Spread (Match/Half/Quarter): Determined by which team will win the match once the specified handicap is applied to the overall match or specified period score.
Winner / Moneyline 3-Way (Match/Half/Quarter): The official winner in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points.
Total 3-Way (Match/Half/Quarter): The total number of points scored in the match or specified period. Bets are settled on either the Home, Tie or Away team who score the most points.
Home/Away Total (Match/Half/Quarter): The number of points scored in the match or specified period by a specific team. Bets settlement is determined on whether the result will be over or under the line taken.
Double Chance (Match/Half/Quarter): Settled as the official result of the match or specified period being included in the selection, where two of the three possible selections will be winners and one selection will be a loser.
Winning Margin (Match/Half/Quarter): The specified margin (number of points) by which a team wins the match or specified period.
Halftime/Fulltime: Settled on the official winner of the first half of the game and the full-time result.
Will There Be Overtime: Settled on whether the game ends in a tied score. If a tied score is the official result and no overtime is played, the market will still be settled as a winner.
Race to X Points (Match/Half/Quarter): Settled on either the home team or away team being the first to score the specified number of points in the given period. Bets will be void if neither team scores enough points.
Total Touchdowns (Match/Half/Quarter): Determined by the total touchdowns scored in the match or specified period being above or below the taken line.
Odd/Even (Match/Half/Quarter): Determined by the total points scored in the match or specified period being either odd or even.
Highest Scoring Half / Quarter: Determined by the highest scoring half or quarter dependent on the selected market. Bets settled on the official result. In the event of a tie, dead heat results will apply.
NFL - Championship – Winner: Settled as the team who wins the NFL Superbowl.
NFL – American Football Conference (AFC) – Winner: Settled as the representative team from the AFC in the NFL Superbowl.
NFL – National Football Conference (NFC) – Winner: Settled as the representative team from the NFC in the NFL Superbowl.
NFL – Winning Conference: Settled as the conference which provides the team who win the NFL Superbowl
NFL – Winning Division: Settled as the division which provides the team who win the NFL Superbowl.
NFL – Division – Winner: Settled as the team who wins the named division at the end of the regular season.
Team – Regular Season Wins: Determined by the total number of wins the given team has at the end of the regular season, being under or over the given total of wins.
Will They Make the Playoffs – Team: Determined by whether the quoted team advances to the playoffs at the end of the regular season.
Event – Winner: Predict which team will win the named event.
Rapid Markets:
The Betting company accepts various bets on futsal matches of national championships or European cups, taking into account the result of the game in the regular time and the match rules. Exceptions apply if otherwise specified in the betting line.
Settlement and cancellation rules
Betting company offers Clients to make the following types of bets on boxing matches and various types of martial arts:
Who will win the fight: winning by knockout or technical knockout, by submission or surrender of an opponent, decision of the judges or technical decision (based on points), disqualification or failure, other.
The bet on the ahead-of-time win by winning by knockout or technical knockout, by submission or surrender of an opponent, disqualification or failure, other.
The bet on the fight duration means that clients need to predict the number of rounds completed by boxers or fighters.
The bet on winning a round means that the last round held is considered a win if on of the participating fighters refuses to continue the fight in the break between rounds, or fails to enter the fight after the beginning of the next round.
If the number of rounds in a match changes, bets on the fight outcome and the method of achieving it remain relevant. Bets on the number of rounds will be refunded.
If the referees cannot determine the winner of the fight by setting a draw, bets on the fighters' victories are settled with odds equal to "1". All other bets are settled based on the actual fight result.
1. To win/3-way betting:
All match betting will be settled in accordance with official competition rules.
In matches affected by adverse weather, bets will be settled according to the official result.
If there is no official result, all bets will be void.
In the case of a tie, if the official competition rules do not determine a winner then dead-heat rules will apply.
In competitions where a bowl off or super over determines a winner, bets will be settled on the official result.
In First Class Matches, if the official result is a tie, bets will be settled as a dead-heat between both teams and not as a draw. If the Draw was offered, bets on the Draw will be settled as losers in the case of a Tied match.
If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.
If a match is cancelled then all bets will be void if it is not replayed or restarted within 48 hours of its advertised start time. If there is a change in teams from originally advertised then all bets will be void.
In First Class Matches, in case of Draw, To win(2-way) bets will be void.
2. Double Chance:
A tie will be settled as a dead heat.
All match betting will be settled in accordance with official competition rules.
If there is no official result, all bets will be void.
3. Tied Match:
All bets will be settled according to the official result at the end of the match not including super overs, bowl offs or any other means of deciding the winner in the event of a tied match. Must be an official match result for bets to stand.
If the match is abandoned or there is no official result, all bets will be void.
For First Class matches a tie is when the match has reached a natural conclusion with all innings being completed and the final scores are level. If all innings are not completed in their entirety at the end of the match then the official match result will stand. A declared innings counts as a completed innings.
4. Toss winner:
If no toss takes place, all bets will be void.
5. Most Fours/ Most Sixes:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined. or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.
"In First Class matches resulting in a draw, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
In First Class games and Test Matches, only first innings fours/sixes will count.
6. Most Extras:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
Extras in a super over do not count.
In First Class games, only first innings extras will count.
7. Most Run Outs Whilst Fielding:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Run Outs in a super over do not count.
In First Class games, only first innings run outs will count.
8. Most catches/keeper catches:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Catches in a super over do not count.
9. Most keeper stumpings:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Stumpings in a super over do not count.
10. 3-way betting. Runs in over #:
The specified over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
In First Class matches the market refers only to each team’s first innings.
11. Highest score in First 5/6/10/12/15/20 Overs:
If the specified number of overs are not completed in both innings the bet will be void, unless settlement of the bet has already been determined.
In limited overs matches, if the match is shortened due to external factors after the start of the first innings, the market will be void.
In First Class matches the market refers only to each team’s first innings.
The market will be settles according to the official result.
12. The best result of the first partnership / Highest score at 1st dismissal:
If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.
For settlement purposes, a batsman retiring hurt does not count as a wicket.
In limited overs matches, bets will be void if the innings has been reduced (by more than 10%)due to external factors, including bad weather, unless settlement has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
In First Class matches the market refers only to each team’s first innings.
13. Total Fours / Total Sixes / Total Boundary:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches the whole match counts. Bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only fours/sixes/boundaries scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count.
Fours/sixes/boundaries scored in a super over do not count.
14. Wickets Total:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Retired hurt does not count as a dismissal.
15. Total runs / Team total runs:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Runs scored in super over do not count.
16. Total Ducks:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Ducks scored in super-over do not count.
17. Extras Total:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
Extras in a super over do not count.
18. Total Run Outs:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined.
In First Class matches the whole match counts but in the case of a drawn match bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Run outs in a super over do not count.
19. Total in highest scoring over:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
All runs, including extras, count towards settlement.
Super overs do not count.
20. Top batter:
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather unless the innings has reached a natural conclusion.
Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand. If a batsman is substituted in after the in-play market has been offered, and scores the highest individual score, bets on the market will be void, unless there is a dead-heat. If a substitute (concussion, or otherwise) not named in the original XI is able to bat in their teams first innings, regardless of if they actually bat or not , bets on the market will stand.
When two or more players score the same number of runs, these bets will settle as winners.
Runs scored in a super over do not count.
21. Top bowler:
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather unless the innings has reached a natural conclusion.
Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, and takes the most wickets, bets on the market will be void, unless there is a dead-heat. If a substitute (concussion, or otherwise) not named in the original XI bowls at least one delivery in their teams first innings,bets on the market will stand.
If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, these bets will settle as winners. Wickets taken in a super over don’t count.
22. Player of the match:
Bets will be settled on the officially declared man of the match.
When two or more players are declared as Players of the match, these bets will settle as winners.
If no man of the match is officially declared then all bets will be void.
23. First Ball Of Match / Second Ball Of Match / Third Ball Of Match:
Dead balls do not count, at least one ball must be delivered or will be made void.
Wides/No Balls/Bye/leg byes - runs allotted to these do not apply in this market e.g. 5 wides is a settled as Wide.
24. Wide balls total:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Wides in a super over do not count.
25. Runs total in delivery:
The result will be determined by the number of runs added to the team total, off the specified delivery.
For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over.
If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.
All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
26. Runs total in Over #:
The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.
If the over does not commence for any reason, all bets will be void.
Extras and penalty runs will only count if they are accredited to a particular delivery within that over.
27. Wicket in Over #:
As “Runs total in Over”.
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
28. Over Odd/Even:
As “Runs total in Over”.
Zero will be deemed to be an even number.
29. Match Odd/Even:
As “Total runs”.
30. First 5/6/10/15/20 Overs total:
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
31. Total dismissals at first 5/10/15 Overs:
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
For settlement purposes, if a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.
32. 3-way betting. Innings:
Both teams must complete their first innings for bets to stand.
33. Innings Runs:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.
Penalty runs awarded after the conclusion of the innings, will not count towards innings runs.
34. Innings Dismissals total:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Retired hurt does not count as a dismissal.
35. Innings Fours total / Innings Sixes total:
Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count.
Fours/sixes scored in a super over do not count.
36. Innings Extras total:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
In first class or Test matches at least 60 overs must be bowled in the Innings unless team is all out or declares. All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.
Extras in a super over do not count.
37. Innings Run Outs total:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.
In first class or Test matches at least 60 overs must be bowled in the Innings unless team is all out or declares.
Run outs in a super over do not count.
38. Innings Wide balls total:
Wides in a super over do not count.
39. Top batter in Innings:
The result of this market is determined on the batsman with the highest individual score in a team’s innings.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
Top batsman bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
If a player was named at the toss, but later is removed as a
concussion sub, that player will still be counted, as will the replacement player.
If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand.
If a batsman is substituted in after the in-play market has been offered, and scores the highest individual score, bets on the market will be void, unless there is a dead-heat.
If a substitute (concussion, or otherwise) not named in the original XI is able to bat in their teams first innings, regardless of if they actually bat or not , bets on the market will stand.
In the case of two or more batsmen winning with the same total the winner shall be the one who has faced the fewest deliveries, if that is the same the winner shall be who has hit the most boundaries, if there is still no clear winner then bets will be void
Runs scored in a super over do not count.
40. Top Bowler in Innings:
The result of this market is determined on the bowler with the highest individual number of wickets in an individual innings.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.
Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player. If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand. If a bowler is substituted in after the in-play market has been offered, and takes the most wickets, bets on the market will be void, unless there is a dead-heat. If a substitute (concussion, or otherwise) not named in the original XI bowls at least one delivery in their teams first innings,bets on the market will stand."
If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.
If no bowlers take a wicket in an innings then all bets will be void.
41. Total Runs Player / Player to score 25/50/75/100 runs / Highest individual score / Top batter total:
If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting 11, bets will be void.
If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
Runs scored in a super over do not count.
42. Will score 50/100 runs:
Same as "Total Runs Player"
43. Player Total Fours / Player Total Sixes:
If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.
If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.
In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.
Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count.
Fours scored in a super over do not count.
44. Dismissal method (2 ways) / Dismissal method (7 ways) / Player Dismissal method:
If the specified batsman is not out, all bets will be void.
If the specified batsman retires, and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand. If the specified wicket does not fall, all bets will be void.
45. Fall of # wicket:
If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.
For settlement purposes, a batsman retiring hurt does not count as a wicket.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
46. Batters H2H:
Bets will settle based on the official scores for the specified batsmen in the innings, as detailed in the “Total Runs Player” section above.
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.
47. Bowlers H2H:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Both players must be named in the starting XI If either does not then subsequently bowl all bets are still settled.
Wickets taken in a super over do not count.
48. Series Winner:
Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise.
If there is no further play in a Series after bets are placed, then bets will be void.
If a Series is drawn and no draw option is offered, bets will be void.
49. Series winner after 2 Tests:
Bets on Series markets stand as long as at least two scheduled matches is completed, unless stated otherwise.
If there is no further play in a Series after bets are placed, then bets will be void.
50. Series Handicap:
Bets will be void if the number of scheduled games (after bets are placed) are not played, unless settlement of bets is determined.
51. Team With Highest Innings Score:
If a Series is drawn, bets will be void.
52. Series Correct Score:
Series Correct Score - Bets will be void if the number of scheduled games are not played.
53. Result of the 1st Match Test/Series:
Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise.
If there is no further play in a Series after bets are placed, then bets will be void.
If a Series is drawn and no draw option is offered, bets will be void.
54. Player Of The Series:
Any quoted player, who takes no part in the specified series, will be void. Winner as declared by the ICC. Dead-heat rules apply.
55. Double chance:
All match betting will be settled in accordance with official results.
If there is no official result, all bets will be void.
56. Players sent off / retired out:
A player being sent off is viewed as retired out, so will be settled as a wicket.
57. Concussion substitutions:
When a player leaves the field as a concussion substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.
Bets are accepted on the computer game NHL (a hockey simulator in which is played by 2 players). Matches are held with the settings of the game “3 periods of 3 minutes”, the difficulty of the game and the goalkeeper “semi pros”, the match mode “Arcade”.
In case of stopping the match due to technical reasons (computer failure, connection failure, etc) and appointing replay game, bets on a stopped game are settled according to the general rules for calculating bets on interrupted events.
On replay game, bets are accepted as a new event. If due to a technical malfunction the video broadcast of the event is interrupted (connection failure, DDoS, etc.), then this isn’t a reason for canceling bets, except in situations where it is impossible to find out the result of the match. https://esportsbattle.com/en
The calculation rules are in accordance with the rules for calculating basketball bets. Matches are held 4 quarters of 8 minutes each.
Basketball bets on the winning of any team, and a draw, as well as on any results of the second half and fourth quarter are accepted of main time. Bets on all other proposed results are accepted taking into overtime, unless otherwise specified in the coupon and/or line. Bets on Total for a quarter take into account points scored by teams only for this quarter, and not for the entire match right up until the end of this quarter.
Sources:
Sources, which the company uses (not only these) for determining the results of eSports events:
Virtual tennis consists of two tournaments Grandstand Open and Britannia Open, each of which attended by 16 players. One tournament consists of 15 matches and goes in four stages: 1/8 finals, 1/4 finals, semifinals, finals. The duration of one tournament is 26 minutes. The duration of one stage\match is 3 min 45 sec. Matches are held with three sets format (before winning in two sets).
The acceptance of bets on the forthcoming Grandstand Open stage is held during the Britannia Open and vice versa. The stages for each tournament changed by alternatively:
Types of bets:
Bets are calculated immediately after the match. The result of each event isn’t determined by the Betting Company, and also doesn’t depend on the Betting Company, nor on the client, nor on the amount of placed bets.
If the event didn’t take place due to an application malfunction and also due incorrect bets or odds, then bets will be refunded. Сonnection failure, communication failure, browser errors, closing the window and other technical reasons aren't grounds for canceling a bet, because they don't affect the course of the match, their result, or bets calculation. Broadcast delays also aren't a reason for canceling a bet. Client is responsible for the correct bet selection.
Bets are accepted on a computer game UFC (fighting simulator with 2 players take part in).
Matches are played with game settings “3 rounds by 3 minutes each”, complexity level of the game - «Legend», match mode – “accelerated”, fighting in the ground (wrestling) and painful techniques without prompting. vIf the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on stopped game will be settled according to main rules of settling interrupted events.
Bets on re-match is accepted as for a new event.
If due to technical failure the live streaming of the event is interrupted (disconnection, DDoS, etc.), this is not a reason for canceling bets, except for situations in which it is impossible to know the final result of a match.
https://www.facebook.com/esportsbattleufc
Rainbow Six
Esport general rules.
Technical defeats can be declared for the following reasons:
None appearance in the game
If a technical defeat is awarded after a game is completed, all bets will be settled upon the result as played.
In the event of evidential Unfair sporting competition, all bets will either be suspended for up to 72 hours or declared void upon our discretion.
Unfair sporting competition is defined by the following:
Regular formats of esports matches sometimes include Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of maps in a match where it is necessary to achieve a majority of wins. The winner of the match is determined by the sum of won maps, for example, Bo3 - a minimum of 2 maps, for Bo5, 3 wins are required, and so on.
In the event a significant advantage is given to one specific team at the start of an event, a decision can be made by the regulations or referee to award a map victory by default. For settlement purposes, bets are considered valid and played.
For all markets where overtime is considered in the settlement, the market name must contain incl overtime. All other markets will be settled on the result of regulation play only.
In the event of a disqualification, all markets (match and period markets) are made void other than those where the result has already been confirmed and settled.
If a match/map is interrupted and will be replayed within the next 48 hours, all bets for which the result was known at the time of the interruption will remain valid and will be settled based on the current score. Undetermined bets on map markets will be made void. Bets on the match will remain valid and will be settled based on the final result of the match.
If a match is interrupted and will be continued within the next 48 hours from the current score/specific moment of the game (resumption), all bets will remain valid and will be settled based on the final result of the match.
If a change in match format refers to a change in the planned number of maps in the match, then bets placed on map markets will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even maps) will be made void.
A change in match format also includes a decision by the organizers to grant a player (or team) an advantage of one period (e.g., a CS game starting with a 1-0 map score). In this case, bets placed on the markets of all subsequent periods (after the first) will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even number of maps) will be made void.
If the team name remains unchanged, but there are roster changes (over 50% of the team members) after the match has been listed, we reserve the right to void all bets.
Rainbow Six
For this type of sport, markets with and without overtime are possible. By default, all markets are without overtime (unless the market name specifically includes "with overtime").
Markets
Winner: A bet on the match winner. The match is considered to have started after the first kill in the first round.
1x2: Similar to the Winner result, but a draw is considered as an option. Offered in matches where a draw is possible (for example, bo2 format matches or bo1 format matches without overtime).
Handicap: A bet on the victory of one of the teams without considering a draw. If the match ends in a draw, the bet is settled with a coefficient of "1" (returned).
Map X. – Winner: A bet on the winner of the specified map within the match, including additional rounds / Overtime.
Map X. - Winner 1x2: A bet on the winner of the specified map and a draw in regular time without considering overtime.
Map X. - Winner of the first half 1x2: A bet on the team that wins the first 4 rounds on the specified map. Draw - possible result when both teams get even round at this half.
Map X. - Winner of the second half 1x2: A bet on the team that wins the more rounds after first half (first six rounds) on the specified map. Draw - possible result when both teams get even round at this half.
Map X. - Odd/Even number of rounds: A bet on the odd or even number of rounds played on the specified map without considering overtime.
Map X. - Will there be overtime: A bet on whether there will be overtime on the specified map.
Total (with overtime): A bet on the total number of rounds played by both teams in the match, with overtimes.
Team N - Total (with overtime): A bet on the total number of rounds won by the specified team in the match, with overtime.
Map X. - Team N total: A bet on the specified team winning the specified number of rounds on the specified map without considering overtime.
Round handicap (with overtime): Advantage or disadvantage for one of the teams, expressed in the total number of winning or losing rounds in the match, with overtimes.
Map X. - Round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map, excluding overtime.
Map X. - Race to X rounds: A bet on which team will win the selected number of rounds on the specified map first.
Odd/Even number of maps: A bet on the total odd or even number of maps played in the match.
Total maps: The total number of maps played in the match with overtime.
Map handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing maps with overtime.
Exact score per map: Offers to choose the exact final score in the match per map.
Map X. - Exact score of the first half: A bet on the exact score of rounds with which the first half of the specified map will end.
Map X. - First half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the first half on the specified map.
Map X. - Second half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the second half on the specified map.
Map X. - Total rounds for defence side: A bet on the total number of rounds the defending side will take on the specified map, excluding overtimes.
Map X. - Total rounds for attack side: A bet on the total number of rounds the attacking side will take on the chosen map, excluding overtimes.
Special settlement rules
All bets are settled after the end of an event.
All bets for Rainbow Six are accepted taking into account overtimes.
The minimum and maximum stakes are determined by the bookmaker for each selection individually.
The bookmaker may change stake limits without prior notice.
Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints of the odds, inconsistencies between the odds displayed in the Sports/Live sections or on the bet slip etc.) or should there be any other indications of bets accepted incorrectly, the bookmaker is entitled to declare such bets void.
In the event of unsportsmanlike conduct that influences the outcome of the battle such as complete inaction of allies, a team kill, or premature exit from the game, the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).
If a team surrenders or a player joins from a round other than the first the bookmaker is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).
Bets are accepted both before the start of a game and Live. All games are streamed online.
Win in Round. The team which destroys their opponent or achieves the objective of the map such as defusing the bomb, releasing the hostage, or capturing the position (the priority of the map) is considered the winner.
Win in the Match. The team which collects 4 points (when the number of points collected by the opposite team is less than 3) or 5 points is considered the winner.
Bets are accepted on battles in the multiplayer online game "Rainbow Six Siege". Team players are selected at random.
Team Score – the number of winning rounds.
No special requirement.
If a Map starts with fewer than 10 competitors all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th
No special requirement.
The following types of wagering are offered:
Score of a player is the number of the ball strokes that were made while passing the holes during the tournament.
In the event of a player withdrawing, the other opponent player is considered the winner. If both of the players withdraw, the lowest score after withdrawing will determine the winner.
In the event of a player being disqualified after having teed off or withdrawing before the end of 2 rounds or before the end of the tournament, the opponent player is the winner.
In the event of a player being disqualified during the third or fourth round and the opponent player has already withdrawn, the disqualified player is the winner.
All the results are taken on the tournament official sites.
The following wagers are offered:
The positions of the drivers are determined by the official final protocol published immediately after the race. Subsequent disqualifications of the drivers and the changes in the protocol after the race will not be considered.
Warm-up lap is included in the race result.
In the disputable situations regarding winner bets and podium bets, the results will be determined according to the price giving ceremony.
All bets are valid until the end of the stage, regardless of the possible transfer of the start time and date.
We also offer the following types of qualification bets:
Bets on the driver who did not show qualification time in the specified qualifying lap as well as bets on comparison of him to other will be refunded.
The correctness of results can be checked from the following sites:
“Winner”. If a candidate has withdrawn before the polls close or is not allowed to take part in the election, bets on them will be settled at odds of 1.
Market Specific Rules\
Settlement & Cancellation rules
Scratchings.
Deductions
Fixed Odds(>, more than). | Fixed Odds2(<=, less or equal) | Win(%) | 3 Places(%) | 2 Places / Top 2(%) |
---|---|---|---|---|
1.00 | 1.01 | 76 | 26 | 40 |
1.01 | 1.02 | 75 | 26 | 40 |
1.02 | 1.03 | 75 | 26 | 40 |
1.03 | 1.04 | 73 | 26 | 40 |
1.04 | 1.05 | 73 | 26 | 40 |
1.05 | 1.06 | 73 | 26 | 40 |
1.06 | 1.07 | 73 | 26 | 40 |
1.07 | 1.08 | 72 | 26 | 40 |
1.08 | 1.09 | 72 | 26 | 40 |
1.09 | 1.10 | 72 | 26 | 40 |
1.10 | 1.12 | 71 | 26 | 40 |
1.12 | 1.14 | 71 | 26 | 40 |
1.14 | 1.16 | 71 | 26 | 40 |
1.16 | 1.18 | 69 | 26 | 40 |
1.18 | 1.20 | 69 | 26 | 39 |
1.20 | 1.22 | 67 | 26 | 39 |
1.22 | 1.24 | 65 | 26 | 38 |
1.24 | 1.25 | 65 | 26 | 38 |
1.25 | 1.26 | 65 | 26 | 38 |
1.26 | 1.28 | 65 | 26 | 38 |
1.28 | 1.30 | 65 | 26 | 38 |
1.30 | 1.35 | 62 | 26 | 38 |
1.35 | 1.40 | 60 | 25 | 37 |
1.40 | 1.45 | 56 | 25 | 37 |
1.45 | 1.50 | 55 | 25 | 37 |
1.50 | 1.55 | 53 | 24 | 36 |
1.55 | 1.60 | 51 | 24 | 36 |
1.60 | 1.65 | 49 | 24 | 35 |
1.65 | 1.70 | 47 | 24 | 34 |
1.70 | 1.75 | 46 | 23 | 34 |
1.75 | 1.80 | 45 | 23 | 34 |
1.80 | 1.85 | 44 | 23 | 33 |
1.85 | 1.90 | 43 | 23 | 33 |
1.90 | 1.95 | 41 | 22 | 32 |
1.95 | 2.00 | 40 | 22 | 32 |
2.00 | 2.05 | 40 | 22 | 32 |
2.05 | 2.10 | 39 | 22 | 31 |
2.10 | 2.15 | 37 | 21 | 31 |
2.15 | 2.20 | 36 | 21 | 30 |
2.20 | 2.25 | 36 | 21 | 30 |
2.25 | 2.30 | 35 | 21 | 29 |
2.30 | 2.35 | 34 | 21 | 29 |
2.35 | 2.40 | 33 | 20 | 29 |
2.40 | 2.45 | 31 | 20 | 28 |
2.45 | 2.50 | 31 | 20 | 28 |
2.50 | 2.60 | 30 | 19 | 27 |
2.60 | 2.70 | 29 | 19 | 27 |
2.70 | 2.80 | 28 | 18 | 26 |
2.80 | 2.90 | 27 | 18 | 25 |
2.90 | 3.00 | 26 | 18 | 25 |
3.00 | 3.10 | 25 | 17 | 24 |
3.10 | 3.20 | 24 | 17 | 23 |
3.20 | 3.30 | 23 | 16 | 22 |
3.30 | 3.40 | 22 | 16 | 22 |
3.40 | 3.50 | 22 | 16 | 22 |
3.50 | 3.60 | 21 | 15 | 21 |
3.60 | 3.70 | 20 | 15 | 21 |
3.70 | 3.80 | 20 | 15 | 20 |
3.80 | 3.90 | 19 | 14 | 20 |
3.90 | 4.00 | 19 | 14 | 20 |
4.00 | 4.20 | 18 | 14 | 19 |
4.20 | 4.40 | 18 | 14 | 19 |
4.40 | 4.50 | 18 | 14 | 19 |
4.50 | 4.60 | 16 | 14 | 18 |
4.60 | 4.80 | 15 | 13 | 17 |
4.80 | 5.00 | 15 | 13 | 17 |
5.00 | 5.50 | 13 | 12 | 15 |
5.50 | 6.00 | 12 | 12 | 15 |
6.00 | 6.50 | 11 | 11 | 14 |
6.50 | 7.00 | 10 | 10 | 13 |
7.00 | 7.50 | 9 | 9 | 12 |
7.50 | 8.00 | 8 | 8 | 11 |
8.00 | 8.50 | 8 | 8 | 11 |
8.50 | 9.00 | 7 | 7 | 10 |
9.00 | 9.50 | 7 | 7 | 10 |
9.50 | 10.00 | 6 | 6 | 8 |
10.00 | 11.00 | 5 | 5 | 7 |
11.00 | 12.00 | 5 | 5 | 7 |
12.00 | 13.00 | 4 | 4 | 6 |
13.00 | 14.00 | 4 | 4 | 6 |
14.00 | 15.00 | 3 | 3 | 4 |
15.00 | 16.00 | 3 | 3 | 4 |
16.00 | 17.00 | 3 | 3 | 4 |
17.00 | 18.00 | 2 | 2 | 3 |
18.00 | 19.00 | 2 | 2 | 3 |
19.00 | 20.00 | 2 | 2 | 3 |
20.00 | 21.00 | 0 | 0 | 0 |
21.00 | 22.00 | 0 | 0 | 0 |
22.00 | 23.00 | 0 | 0 | 0 |
23.00 | 26.00 | 0 | 0 | 0 |
26.00 | 27.00 | 0 | 0 | 0 |
27.00 | 31.00 | 0 | 0 | 0 |
31.00 | 34.00 | 0 | 0 | 0 |
34.00 | 35.00 | 0 | 0 | 0 |
35.00 | 41.00 | 0 | 0 | 0 |
41.00 | 46.00 | 0 | 0 | 0 |
46.00 | 51.00 | 0 | 0 | 0 |
51.00 | 61.00 | 0 | 0 | 0 |
61.00 | 67.00 | 0 | 0 | 0 |
67.00 | 71.00 | 0 | 0 | 0 |
71.00 | 81.00 | 0 | 0 | 0 |
81.00 | 91.00 | 0 | 0 | 0 |
91.00 | 101.00 | 0 | 0 | 0 |
101.00 | 126.00 | 0 | 0 | 0 |
126.00 | 151.00 | 0 | 0 | 0 |
151.00 | 201.00 | 0 | 0 | 0 |
201.00 | 251.00 | 0 | 0 | 0 |
251.00 | 301.00 | 0 | 0 | 0 |
301.00 | 501.00 | 0 | 0 | 0 |
501.00 | 1,001.00 | 0 | 0 | 0 |
Errors
Acceptance of Bets after Start Time
Other
Esport general rules.
Technical defeats can be declared for the following reasons:
None appearance in the game
If a technical defeat is awarded after a game is completed, all bets will be settled upon the result as played.
In the event of evidential Unfair sporting competition, all bets will either be suspended for up to 72 hours or declared void upon our discretion.
Unfair sporting competition is defined by the following:
Regular formats of esports matches sometimes include Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of maps in a match where it is necessary to achieve a majority of wins. The winner of the match is determined by the sum of won maps, for example, Bo3 - a minimum of 2 maps, for Bo5, 3 wins are required, and so on.
In the event a significant advantage is given to one specific team at the start of an event, a decision can be made by the regulations or referee to award a map victory by default. For settlement purposes, bets are considered valid and played.
For all markets where overtime is considered in the settlement, the market name must contain incl overtime. All other markets will be settled on the result of regulation play only.
In the event of a disqualification, all markets (match and period markets) are made void other than those where the result has already been confirmed and settled.
If a match/map is interrupted and will be replayed within the next 48 hours, all bets for which the result was known at the time of the interruption will remain valid and will be settled based on the current score. Undetermined bets on map markets will be made void. Bets on the match will remain valid and will be settled based on the final result of the match.
If a match is interrupted and will be continued within the next 48 hours from the current score/specific moment of the game (resumption), all bets will remain valid and will be settled based on the final result of the match.
If a change in match format refers to a change in the planned number of maps in the match, then bets placed on map markets will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even maps) will be made void.
A change in match format also includes a decision by the organizers to grant a player (or team) an advantage of one period (e.g., a CS game starting with a 1-0 map score). In this case, bets placed on the markets of all subsequent periods (after the first) will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even number of maps) will be made void.
If the team name remains unchanged, but there are roster changes (over 50% of the team members) after the match has been listed, we reserve the right to void all bets.
Counter-Strike
Markets
Winner: A bet on the winner of the match. The match is considered to have started after the first kill in the pistol round.
1x2: Similar to the Winner result, but a draw is considered as a possible outcome. Offered in matches where a draw is possible (for example, in bo2 format matches or in bo1 format matches without overtime).
Total Maps: The total number of maps played within the match.
Map Handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing maps.
Correct map score: Offered to select the exact final score in the match by maps.
Odd/Even number of maps: A bet on the total even or odd number of maps played in the match.
Total: A bet on the total number of rounds played by both teams within the match.
Handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the match.
Match - Team N total (With overtime) - A bet on whether Team N wins more or fewer than the specified number of rounds on the specified match.
Map X. - Winner: A bet on the winner of the specified map in the match including additional rounds / overtime.
Map X. - Winner of the first half: A bet on the team that will win in rounds in the first half (for MR15 format - 8 rounds, for MR12 - 7 rounds).
Map X. - Winner of the second half: A bet on the team that will win the second half on the specified map. The second half begins after the sides switch. This bet only considers the result of the second half of the game, regardless of the overall map result.
Map X. - First Half Correct Score: A bet on the first half to end with the indicated score.
Map X. - Second Half Correct Score: A bet on the exact score of rounds with which the second half of the specified map will end.
Map X. - First half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the first half on the specified map.
Map X. - Second half round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds in the second half on the specified map.
Map X. - First half Team N Total: a bet on the total number of rounds won by the specified team (Team N) in the first half on the specified map (Map X). This includes only the rounds of the first half of the match, before the sides are switched.
Map X. - Second half Team N Total: a bet on the total number of rounds won by the specified team (Team N) in the second half on the specified map (Map X). This includes only the rounds of the second half of the match, after the sides have been switched.
Map X. - Second half Total: a bet on the total number of rounds played in the second half on the specified map (Map X). This includes all rounds played after the sides have switched roles, up until the end of the second half of the match, excluding any overtime.
Map X. - Winner 1X2: A bet on the winner of the specified map or a draw in regular time.
Map X. - Odd/Even: A bet on the odd or even number of rounds played on the specified map, without considering overtime.
Map X. Will there be overtime?: A bet on whether there will be overtime on the specified map.
Map X. - Will there be a Team kill?: A bet on whether there will be a Team Kill from the selected team on the specified map. Team Kill refers to a player "killing" their teammate.
Map X. - Will there be a knife kill?: A bet on whether there will be a kill by knife from the selected team on the specified map.
Map X. - Round N - Will ACE be in the round?: a bet when a player kills the whole enemy team on his own in round N.
Map X. - Will there be a Zeus X27 kill? (With overtime): A bet on whether there will be a kill by Zeus X27 from the selected team on the specified map.
Map X. - Winner of the pistol round: A bet on which team will win the selected pistol round on the specified map.
Map X. - Winner of both pistol rounds: A bet on which team will win both pistol rounds on the specified map.
Map X. - Bomb planted in the Nth pistol round: A bet on whether the bomb will be planted in the specified pistol round on the specified map. Pistol rounds refer to the first and thirteenth rounds on the map in MR12 format matches.
Team N - Total: A bet on the total number of rounds won by the specified team within the match.
Example: a player bets on more than 21.5 for Team #2, and in a bo3 match, the mentioned team loses with scores of 13-11; 13-10. The total number of rounds won by Team #2 = 21 (11+10) - the bet loses because the number of rounds won is less than the total value. Conversely, if the bet was placed on less than 21.5 with a total of 21 rounds won in the match, it wins.
Team N - Total pistol round wins: A bet on whether the specified team wins the chosen number of pistol rounds in the match.
Map X. - Correct pistol rounds score: Offered to select the exact final score on the map by pistols rounds (1 and 13).
Map X. - Total: A bet on the total number of rounds within the map, excluding overtime. For example, if a player bets on over 22.5 and there are a total of 20 rounds played on the map, the bet loses because the total number of rounds played is less than the total value. If the bet was placed on under 22.5 with 22 rounds played, it wins. The maximum number of rounds without overtime in MR12 format matches is 24.
Map X. - Total (3 way): A bet on the total number of rounds played in the map, with three possible outcomes: under a specified number of rounds, over a specified number of rounds, or exactly a specified number of rounds.
Map X. - Team N total rounds: A bet on whether Team N wins more or fewer than the specified number of rounds on the specified map.
Map X. - Team N total rounds as Terrorists/Counter-Terrorists: A bet on whether Team N wins the specified number of rounds on the specified map while playing on the specified side: attacking (Terrorists) or defending (Counter-Terrorists).
Map X. - Total bomb explosion rounds: A bet on the total number of rounds within the specified map that ended with a bomb explosion.
Map X. - Total kills in pistol rounds: A bet on the total number of kills from both teams in the selected pistol round on the specified map.
Map X. - Round Handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map.
Map X. - Round Handicap (With overtime): Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified map. including overtime.
Map X. - Round handicap (3 way): A bet on which team will win a specific round with a handicap, offering three possible outcomes: Team A wins with the handicap, Team B wins with the handicap, or a tie considering the handicap.
Map X. - Asian total rounds: Asian total rounds involve betting on the total number of rounds played in a match using fractional values such as 20.25, 20.5, 20.75, etc. These bets are divided into two parts, allowing for partial returns or partial losses. Examples:
Map X. – Asian round handicap: is a type of bet used to balance the odds between two teams or players by adding or subtracting a certain number of rounds from their final score. When using quarter handicaps (e.g., -0.25 or +0.75), the bet is split into two parts: one with the nearest whole number, the other with the nearest half number, reducing the risk of a full loss.
Map X. - Round X Winner: A bet on the team's victory in the specified round on the specified map. Victory in the round is achieved by team kill, bomb explosion/defusal, or expiration of round time without the bomb being planted.
Map X. - Race to X rounds: A bet on which of the teams will first win the selected number of rounds on the specified map.
Map X. - Correct score: A bet on the specified map to end with the indicated score. If the score on the map reaches 12-12 (15-15 for MR15), all bets on this event will be settled with a coefficient of 1.
Map X. - Round X - Method of victory: Offers to choose the exact method of victory in the selected round on the specified map. Victory in the round is achieved by one of the possible methods: team kill, bomb explosion/defusal, or expiration of round time without the bomb being planted.
Overtime - Victory on the map is achieved by winning at least 13 rounds. In the event of a tie on the map (when the score is 12-12 by rounds, tournaments usually provide for 6 additional rounds, the so-called "overtime"). Victory in overtime is awarded to the team that first wins 4 out of 6 additional rounds. In the event of a tie in overtime (both teams winning 3 rounds each), the next overtime is scheduled (6 additional rounds).
Map X. - 1x2 of Nth overtime: A bet on the winner of the selected overtime of the specified map, a draw is considered as an option.
Map X. - Overtime N - Round handicap: Advantage or disadvantage for one of the teams, expressed in the number of winning or losing rounds on the specified оvertime.
Map X. - Exact score of overtime N: A bet on the specified overtime on the specified map to end with the indicated score.
Map X. - Odd/Even number of rounds in overtime N: A bet on the odd or even number of rounds in overtime.
Map X. - Total rounds of overtime N: A bet on the total number of rounds played within overtime N.
Map X. - Winner of the first half of overtime N: A bet on the team that wins the first 3 rounds in overtime N on the specified map.
Map X. - Total rounds in overtime. A bet on the number of rounds in overtime. For example, if a player bets on over 5.5 and there are a total of 6 rounds played in overtime, the bet wins because the number of rounds played is greater than the total value specified in the total. If the bet was placed on under with 4 or 5 rounds played, it wins.
Map X. - Total under + win: A bet on which team will win the map in regular time and the total sum of rounds played will be less than a certain total value. Bets are accepted without considering overtime (if overtime exists, all market results are settled as a loss).
Map X. - Total over + win: A bet on which team will win the map in regular time and the total sum of rounds played will be greater than a certain total value. Bets are accepted without considering overtime (if overtime exists, all market results are settled as a loss).
Map X. - Winning margin: A bet on the team's victory within a certain range of rounds. Team victory on the specified map with a margin of rounds within the selected range after the map ends. Example: Team A wins with a score of 13-10, for this result, the round advantage range of 2-4 rounds is suitable. If Team A wins with a score of 13-4, the round advantage range of 8-10 rounds is suitable.
Map X. - Will there be a Molotov (Incendiary Grenade) kill (With overtime): A bet on whether there will be a kill by Incendiary Grenade by any of teams on the specified map. This outcome remains valid even if kill will be committed by Grenade directly. If someone will kill his enemy by Grenade but not by fire this outcome will be settled as “yes”.
Map X. – Will there be HE Grenade kill (With overtime): A bet on whether there will be a kill by HE Grenade from by any of teams on the specified map. This outcome remains valid even if kill will be committed by Grenade directly. If someone will kill his enemy by Grenade but not by fire this outcome will be settled as “yes”.
Map X. - Player N - Total Kills (including overtime): a bet on the total number of kills by Player N on the specified map including overtime.
Map X. - Player N - Total Deaths (including overtime): a bet on the total number of kills by Player N on the specified map including overtime.
Map X. - Round N - Total Kills: a bet on the total number of kills by both team in round.
Map X. - Will there be a double kill in the Round N: a bet on whether any player will achieve a double kill (kill 2 enemies) in the specified round of the map.
Map X. - Will there be a triple kill in the Round N: a bet on whether any player will achieve a triple kill (kill 3 enemies) in the specified round of the map.
Map X. - First kill in round: a bet on the team that will make the first kill in the specified round.
Map X. - Team N total kills in the round: A bet on the total number of enemy kills from team N in the selected round on the specified map.
Map X. - Round N - Will there be a double kill in the round: – a bet when a player kills 2 or more enemies in round N.
Map X. - Duel of players - Winner by kills (With overtime): Player which will get more kills on the Map X will win. If the score is equal all bets will be refunded.
Map X. - Duel of players - 1X2 by kills (With overtime): Player which will get more kills on the Map X will win, a draw is considered as an option.
Map X. - Duel of players - Handicap by kills (With overtime):
Map X. - Win First Half + Win Map: Chosen team should win at least 7 rounds on first half and after win a map.
Map X - Win First pistol + Win map: a bet on a team winning both the first pistol round and the entire map on the specified map (Map X). The bet is successful if the chosen team wins the initial pistol round at the start of the map and then goes on to win the entire map.
Map X - Win First pistol + Win First half: a bet on a team winning both the first pistol round and the first half of the game on the specified map (Map X). The bet is successful if the chosen team wins the initial pistol round at the start of the map and also wins the first half of the map.
Special settlement rules
All bets for Counter-Strike are accepted taking into account overtimes. If a team or one of the players for any reason leaving the match - player’s team is credited with losing all remaining maps/rounds. If the match is stopped by the referee and a replay is ordered after more than 36 hours - the result of the interrupted game is not taken into account.
The first kill in the "pistol" round is the actual start of the match. To win a round, the team shall destroy all opponents on the map, as well as either detonate or defuse a bomb. An alternative victory option is also possible by ending the game time on the timer in the round.
Winning at least 13 rounds (unless otherwise specified in the rules of the tournament) can ensure victory on one of the maps. If the score for the rounds is 12:12, the organizers can assign overtime of six or ten additional rounds (OT) to determine the winner. To win overtime, a team shall either get a two-round advantage or end the game early if the opponent cannot even the score before the end of overtime (for example, win four starts when assigning an additional six OT rounds). If a draw was recorded after overtime, the organizers can again assign six or ten additional rounds.
If according to the rules or the decision of the judges, the event starts with the initial advantage in the account of one of the teams, the bets are calculated with odds equal to "1", except in cases when this information was initially specified in the line. Also, bets are calculated with odds equal to "1" in cases of changes in the match format (number of rounds, cards, or other rules), except for bets on already defined outcomes.
Bets on outcomes that are determined by the moment of default loss or interruption of the game/refusal of teams are calculated based on the results. If the outcome cannot be determined at the moment of stopping the match, the bet is calculated with odds equal to "1".
Bets are accepted on standard victories or draws, handicaps (rounds, maps, kills), and other specific outcomes, as well as on the winner of the tournament as a whole or the winner of a certain round on a certain map. Bets on handicaps and totals are accepted on maps, rounds, and kills in a given period.
Handicaps and Totals in matches are calculated by rounds, unless otherwise indicated in the market itself.
In Duel matches, Handicap and Total are calculated based on the results of kills, taking into account OT.
Wagering on winner. Winner is determined by the official protocol. If there is more than one winner - bets on these participants will be settled at the odds 1. If one of the participants mentioned in the list does not start - bets on him will be settled at the odds 1.
Wager "Who is higher". The Client predicts which competitor in a predetermined pair will finish at a higher position after the competition (team in relays). If both competitors fall out of the race or one of them does not start - the bets will be refunded.
Bet on the determining the participant's finishing position. It is proposed to specify the place at which the participant will finish the race. Variants: 1-3 places, 4-10 places, 11+ (i.e. below the 11th place in final protocol).
Wagering on the total number of target misses of the race participants. If the number of target misses is equal to handicap, all bets will be refunded. The bets that have actually finished by the time the participant falls out of the race (or disqualified) are considered valid.
Wagering on the number of misses in each shooting round (1st round, 2nd, 3rd, 4th, etc.). The bets that have actually finished by the time the participant falls out of the race (or disqualified) are considered valid.
The participant has fallen out of the race after two shooting rounds. Bets on the number of misses in the 1st and 2nd shooting rounds are valid. Bets on the 3rd and 4th shooting rounds will be settled at the odds 1.
Comparison - which participant will make more target misses in a predetermined pair. The Client should predict which of the two competitors will make more target misses. If one of the competitors does not start or finish the competition - bets will be refunded.
Comparison "Member of which of the teams will be higher". Select a team whose member finishes higher on the final protocol.
The final results of the race participants will be determined by the official protocol immediately after the competition. Possible changes after that like disqualification will be ignored.
You can check the statistics on the official website:
Bets on totals and handicaps in badminton matches are indicated in points unless otherwise indicated in the betting line of the Betting company.
If the match was interrupted or one of the teams or an athlete has been disqualified, or for some reason has refused to continue the match, the following options are possible:
Example 1. If at least one set has been played in full, then all bets on the match winner are considered valid. All bets that have been actually completed by the time of the game interruption are also considered valid, but bets on handicaps on sets or points in a match, regardless of the score, will be refunded.
Example 2. If the first set has not been played in full, then all bets are calculated based on the current result at the time of the game interruption, and all other bets are calculated with odds equal to "1".
Setka Cup Badminton Results:
https://www.facebook.com/setkacupbadminton/
All markets exclude overtime unless otherwise stated.
If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result (The bet can be voided, before 48 hours has passed, in agreement between the client). Otherwise, all undecided bets are considered void.
Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
Settlement and cancellation rules
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.
If the team names or category are displayed incorrectly, we reserve the right to void betting.
Settlement and cancellation rules
If the Match is not completed for whatever reason, and there is no official result, bets will be void.
Where there is a tie and a winner is declared due to a Super Over or something similar, bets will be settled on that declared result. In the event of disruptions due to technical issues, where no official winner is declared, bets will be void unless it is possible to resume the Match within 4 hours of the original start time, and a winner is declared.
The innings in its entirety must be bowled, unless the batting team is all out or reaches its target, or bets will be void – unless settlement is already determined.
The specified Session in its entirety must be bowled, unless the batting team is all out or reaches its target within the Session, or bets will be void – unless settlement is already determined.
The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result of this market is already determined. Extras and Penalty Runs will count only where they are accredited to a particular delivery within that Over.
The Team score at the fall of the named wicket will be taken for settlement purposes. If the Innings is completed or the batting team reaches its target then the final Innings score will be deemed the result for settlement purposes.
The innings in its entirety must be bowled, unless the batting team is all out or reaches its target, or bets will be void – unless settlement is already determined.
The innings in its entirety must be bowled, unless the batting team is all out or reaches its target, or bets will be void – unless settlement is already determined.
All runs accredited to that ball count, the ball must be a legal and completed. Any illegal deliveries (wides and no balls) will not be counted as balls for the purpose of this market. For example, even if there are two wides bowled in that over, there will still only be 6 legal balls bowled in the over. For clarity if the named ball is a wide and then followed by a boundary four, then the market result will be settled as 5. The ball must be legally bowled for bets to stand. If the named ball is a no ball and leads to a free hit, the runs scored off the free hit will count, for example if the ball is a no ball and then followed by a six off the free hit then the market result will be 7.
Methods of dismissal only include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out – any wicket that is not named will be considered ‘Others’. If a batsman Retires this does not count as a dismissal for settlement purposes. Market will be settled on the dismissal method for the specified wicket number, regardless of whether the players are different due to retirements or otherwise. If the Innings ends with the named wicket not falling, then all bets will be void.
There must be an official match result for bets to stand unless settlement is already determined (the team batting second has already surpassed its target. Fours in a Super Over do not count.
There must be an official match result for bets to stand unless settlement is already determined (the team batting second has already surpassed its target. Sixes in a Super Over do not count.
There must be an official match result for bets to stand unless settlement is already determined (the total has already been surpassed). Boundary fours scored from the bat only to count - overthrows, all run fours and extras do not. Fours scored in a super over do not count.
There must be an official match result for bets to stand unless settlement is already determined (the total has already been surpassed). Boundary sixes scored from the bat only to count. Sixes scored in a super over does not count.
Boundary Fours scored from the bat only to count - overthrows, all run fours and extras do not. Fours hit in a Super Over do not count.
Boundary Sixes scored from the bat only to count. Sixes hit in a Super Over do not count.
Fours accredited to batsmen only to count. Byes, Leg byes or Wides do not count. Fours hit from a No Ball will count if the Four is accredited to the batsman. The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result is already detemined. Overthrows do not count towards the batsman and so do not count for the purposes of this market.
Sixes hit by a batsman only to count. The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result of this market is already determined. If a total of Six runs is scored from an individual delivery in the Over but this is not a Six hit by a batsman this does not count for the purposes of this market.
The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result of this market is already determined.
Source:
https://www.intelligentcricket.com/games/games-page?gameType=QUANTUM
For the purpose of settlement, the terms Raiding and Defence Points shall include all points scored in the named raid or match excluding any extras assigned to the referenced team during a raid.
All markets relating to players will be void if that player is not selected in the starting squad. If the player is selected but fails to score any points, then settlement will be zero.
Points or action during extra time will not be considered in the settlement of any market, except for the Match Winner (2 Way) market that shall be settled on the final official result after any extra time or other qualifying process has been completed.
All bets will be void if the match is postponed or cancelled and not replayed within 48 hours of original scheduled start.
All markets are considered for regular time only unless otherwise stated.
In the case of a match not being finished all undecided markets are considered void.
Golden set is not considered in any of the mentioned markets.
Settlement and cancellation rules
Bets are accepted for regular time, determined by the match regulations, unless otherwise stated.
You can check the accuracy of the results on the website:
International Federation: http://www.fina.org/
In the absence of information from these sources or in the event of obvious errors in the protocols, the company reserves the right to make calculations based on internal sources.
In case of a retirement and walk over of any player all undecided bets are considered void.
If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result (The bet can be voided, before 48 hours has passed, in agreement between the client). Otherwise, all undecided bets are considered void.
Settlement and cancellation rules\
The final result is determined by the official data, fixed at the time of the victory of the team.
The advantage of one map before the start of event: according to the referees / regulations decision in some cases, the winning of one of the teams can be "in absentia" awarded in 1 map. In outcomes with the total of maps or winning in a particular (in sequence) map, this "absentia" map isn't counted. That is, the first map in the betting-line is considered to be the first map played by the participants.
The regulation of the game - Bo1, Bo2, Bo3, etc. (the total number of game maps), is defined by the Tournament rules and noted in the betting-line. If the regulations of the game was changed, bets would be void.
All bets are settled in accordance with the initial official result. Further changes after the match is finished (Tech defeat and other) are not considered. If the technical defeat was awarded before game started, all bets would be void. Requests for review bet result after 72 hours from the end of the match are not accepted, except for specially stipulated cases.
If the team changed the name or was purchased by another organization but kept 50% of the line-up, the bets would remain valid.
Bets on Free Fire are accepted for getting the teams or players represented in the line into the TOP, the number of surviving teams or players on the map, as well as on the total kills committed by a team or players in the form of outcomes.
If the game is interrupted due to a failure, player technical issues or technical reasons on the server, bets on all markets of this game are canceled, unless the results of the markets have been already determined. If the market results have been already determined at the time of game interruption - the bet remains valid.
All bets are settled on the results published by the official race governing body and taking into account any enquiries/jury-decisions made within 24 hours, of the respective stage start time. Beyond this time frame, subsequent enquiries, disqualifications and/or appeals will not affect bets. For multi-stage events, in the event of stages being cancelled, then the official standings after the last completed stage will be used for settlement purposes, providing one stage is completed in full. Where Overall markets are revised in between stages, any bets placed after the final completed stage will be void.
Individual Stage/Outright Betting/Rider Finishing Position
Dead Heat rules apply
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned.
For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).
Match-Ups
Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.
Intermediate Sprint Group Betting
Only the quoted cyclists count for settlement purposes.
In the event of one or more of the quoted cyclists being declared a non-runner, then the entire market will be void.
In the event of none of the quoted cyclists registering points in the specific Intermediate Sprint, then the entire market will be void.
Chess
Fortnite
Esport general rules.
Technical defeats can be declared for the following reasons:
None appearance in the game
If a technical defeat is awarded after a game is completed, all bets will be settled upon the result as played.
In the event of evidential Unfair sporting competition, all bets will either be suspended for up to 72 hours or declared void upon our discretion.
Unfair sporting competition is defined by the following:
Regular formats of esports matches sometimes include Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of maps in a match where it is necessary to achieve a majority of wins. The winner of the match is determined by the sum of won maps, for example, Bo3 - a minimum of 2 maps, for Bo5, 3 wins are required, and so on.
In the event a significant advantage is given to one specific team at the start of an event, a decision can be made by the regulations or referee to award a map victory by default. For settlement purposes, bets are considered valid and played.
For all markets where overtime is considered in the settlement, the market name must contain incl overtime. All other markets will be settled on the result of regulation play only.
In the event of a disqualification, all markets (match and period markets) are made void other than those where the result has already been confirmed and settled.
If a match/map is interrupted and will be replayed within the next 48 hours, all bets for which the result was known at the time of the interruption will remain valid and will be settled based on the current score. Undetermined bets on map markets will be made void. Bets on the match will remain valid and will be settled based on the final result of the match.
If a match is interrupted and will be continued within the next 48 hours from the current score/specific moment of the game (resumption), all bets will remain valid and will be settled based on the final result of the match.
If a change in match format refers to a change in the planned number of maps in the match, then bets placed on map markets will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even maps) will be made void.
A change in match format also includes a decision by the organizers to grant a player (or team) an advantage of one period (e.g., a CS game starting with a 1-0 map score). In this case, bets placed on the markets of all subsequent periods (after the first) will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even number of maps) will be made void.
If the team name remains unchanged, but there are roster changes (over 50% of the team members) after the match has been listed, we reserve the right to void all bets.
Markets
Game No. – Will player get top (Yes/No): A bet on a player's final place - above or exact (Yes) / below (No) in the specified game.
Game No. – Total Kills: A bet on whether Player/Team N will achieve the specified number of kills – over or under in the specified game.
Game No. – Odd/Even Number of Kills: A bet on the odd or even number of kills made by player in the specified game.
Game No. – Winning Margin by Top/Kills: A bet on the range of values for top/kills achieved by the player/team in the specified game.
Game No. – Will the Player make a Kill: A bet on whether the player will make a kill in the specified game.
Game No. - Winner: A bet on the winner of the specified map.
Total kills for first 5, 10 games: A bet number of kills made by Player on the specified intervals.
Esport general rules.
Technical defeats can be declared for the following reasons:
None appearance in the game
If a technical defeat is awarded after a game is completed, all bets will be settled upon the result as played.
In the event of evidential Unfair sporting competition, all bets will either be suspended for up to 72 hours or declared void upon our discretion.
Unfair sporting competition is defined by the following:
Regular formats of esports matches sometimes include Bo1, Bo2, Bo3, etc. (Best of 1, 2, 3, 5, etc.) - the total number of maps in a match where it is necessary to achieve a majority of wins. The winner of the match is determined by the sum of won maps, for example, Bo3 - a minimum of 2 maps, for Bo5, 3 wins are required, and so on.
In the event a significant advantage is given to one specific team at the start of an event, a decision can be made by the regulations or referee to award a map victory by default. For settlement purposes, bets are considered valid and played.
For all markets where overtime is considered in the settlement, the market name must contain incl overtime. All other markets will be settled on the result of regulation play only.
In the event of a disqualification, all markets (match and period markets) are made void other than those where the result has already been confirmed and settled.
If a match/map is interrupted and will be replayed within the next 48 hours, all bets for which the result was known at the time of the interruption will remain valid and will be settled based on the current score. Undetermined bets on map markets will be made void. Bets on the match will remain valid and will be settled based on the final result of the match.
If a match is interrupted and will be continued within the next 48 hours from the current score/specific moment of the game (resumption), all bets will remain valid and will be settled based on the final result of the match.
If a change in match format refers to a change in the planned number of maps in the match, then bets placed on map markets will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even maps) will be made void.
A change in match format also includes a decision by the organizers to grant a player (or team) an advantage of one period (e.g., a CS game starting with a 1-0 map score). In this case, bets placed on the markets of all subsequent periods (after the first) will be settled accordingly, while bets on match markets (including match winner, exact match score, handicaps by maps, totals, and odd/even number of maps) will be made void.
If the team name remains unchanged, but there are roster changes (over 50% of the team members) after the match has been listed, we reserve the right to void all bets.
Apex Legends
Markets
Game No. – Will squad get top (Yes/No): A bet on the final place of the squad - above or exact (Yes) / below (No) in the specified game.
Game No. – Odd/Even Number of Kills: A bet on whether the number of kills - odd or even in the specified game.
Game No. – Winning Margin by Top/Kills: A bet on the range of values for top/kills achieved by the player/team in the specified game.
Game No. – Will player make a kill: A bet on whether the player will make a kill in the specified game.
Game No. - Will player make an assist: A bet on whether the player will make an assist in the specified game.
Game No. – Total Kills: A bet on whether a player/team will achieve the specified number of kills – over or under in the specified game.
Game No. – Total Assists: A bet on whether a player/team will achieve the specified number of assists – over or under in the specified game.
When it comes to placing bets, understanding the rules is just as important as choosing the right team or player. At Menace King Casino & Sportsbook, we’ve crafted a set of sportsbook rules designed to ensure fair play and a seamless experience for everyone. Whether you’re a seasoned bettor or just starting out, knowing these guidelines can make all the difference.
Our sportsbook rules cover everything from wager types to payout policies, giving us all the clarity we need to enjoy the thrill of the game without confusion. By following these rules, we can focus on what really matters—making informed bets and enjoying the excitement of every play. Let’s dive into what makes Menace King’s sportsbook stand out.
Sportsbook rules at Menace King Casino & Sportsbook define the framework for placing bets and managing outcomes. These rules ensure transparency and clarify how various wager types, odds calculations, and payouts are handled.
Rules govern straight bets, parlays, teasers, and props. For example, straight bets focus on a single outcome, while parlays combine multiple bets for higher payouts.
We standardize odds formatting (e.g., moneyline, fractional) and adjust lines based on real-time events. This ensures bettors access accurate and competitive data.
All wagers settle based on the official results provided by governing bodies. Discrepancies, like errors in posted odds, trigger immediate resolution according to the rules.
Unusual scenarios, including event cancellations or delays, follow predefined policies to protect bettors. For instance, bets on postponed games remain valid if rescheduled within a set timeframe.
Setting up an account at Menace King Casino & Sportsbook ensures a personalized betting experience. Following our guidelines for eligibility and verification helps maintain a secure and fair platform for all users.
Users must meet specific criteria to register with Menace King Casino & Sportsbook. The minimum age requirement is 21 years, ensuring compliance with legal gambling regulations in most jurisdictions. Residency in a location where online sports betting is permitted is essential. Users must also confirm they are not listed in any restricted or exclusion databases, such as those for self-exclusion programs.
Examples of restricted jurisdictions include states or countries with laws prohibiting online gambling. Always check local regulations before creating an account to confirm eligibility.
Account verification ensures the security of our platform and compliance with regulatory standards. Users must provide a valid government-issued photo ID, such as a driver’s license or passport, to confirm their identity. Proof of address is required through documents like utility bills or bank statements, issued within the past 90 days.
We verify payment methods by requesting a copy of the relevant account or card used. This process helps protect against fraudulent activity and ensures withdrawals are processed correctly. After submission, the verification process typically takes 24-48 hours, subject to the accuracy of the provided documentation.
Menace King Casino & Sportsbook provides diverse betting opportunities for all types of bettors. Clear guidelines ensure a consistent and enjoyable betting experience.
We offer various betting options to suit different preferences and strategies. Straight bets focus on a single event’s outcome, while parlays allow combining multiple wagers for higher potential returns, albeit with increased risk. Teasers let bettors adjust point spreads in exchange for lower odds, providing more control over their bets. Props, such as player-specific or event-specific outcomes, add excitement beyond standard win/loss predictions. Live betting enables users to place wagers during game progression with constantly updated odds.
All bet types are displayed prominently within our platform, simplifying navigation and selection.
Our platform ensures inclusivity with reasonable betting limits. Minimum bets typically start at $1, catering to casual bettors. Maximum bets vary depending on the sport or event, with high-profile events often allowing larger wagers. Specific max limits are clearly stated for each betting market and align with regulatory standards to maintain fairness.
Understanding payouts and withdrawals at Menace King Casino & Sportsbook ensures a seamless betting experience. This section outlines how winnings are calculated and the terms governing withdrawals.
Winnings are calculated based on the odds and stake of each wager. For straight bets, the payout equals the stake multiplied by the odds. Parlays combine the odds of multiple selections, resulting in higher potential payouts but requiring all picks to win. Teasers and props follow the same logic, with adjusted odds or conditions specific to the wager type.
In cases of voided bets or ties, the stake is either refunded or adjusted according to the specific rules of the wager type. All calculations are finalized after the official results are confirmed by the governing body to ensure accuracy.
Withdrawals require prior account verification, ensuring accuracy and compliance. Users must complete identity verification, including proof of ID and address, before initiating withdrawals. Verified accounts can request withdrawals through various methods like bank transfers, credit/debit cards, or e-wallets.
Withdrawal processing times vary by method. For example, e-wallets take 24 hours on average, while bank transfers may take 3-5 business days. A minimum withdrawal limit of $20 applies, with maximum limits differing by payment method. Additional security checks may apply to withdrawals exceeding $5,000, ensuring secure transactions.
We prioritize responsible gambling to ensure a safe and enjoyable experience for all users. Our approach includes tools, policies, and resources designed to empower bettors to maintain control over their betting activities.
Users can set deposit, wager, and time limits on their accounts. These features help manage spending and time spent on the platform effectively.
For those seeking a break from betting, self-exclusion options are available. Users can temporarily deactivate their accounts or opt for longer exclusion periods.
Only individuals age 21 or older are allowed to place bets. This policy supports compliance with legal standards and protects minors from gambling exposure.
We provide links to external support organizations like the National Council on Problem Gambling (NCPG) and Gamblers Anonymous. These organizations offer professional assistance for users seeking help.
Our systems monitor account activity for signs of gambling-related issues. Proactive measures, such as alerts and outreach, are used to assist users in maintaining responsible habits.
We ensure transparency in rules and policies by providing detailed information on wagering and gambling practices. This clarity promotes informed and responsible decisions.
The user experience at Menace King Casino & Sportsbook focuses on seamless navigation and efficient functionality. Our platform integrates a user-friendly design with clear menus and intuitive layouts, ensuring both new and experienced bettors can access features effortlessly. Quick links to sports categories, live betting opportunities, and account management options streamline the process, creating a dynamic and responsive betting environment.
We prioritize speed and accessibility, offering lightning-fast site loading times and full compatibility with desktop and mobile devices. Whether users access the platform through a browser or the dedicated mobile app, smooth performance is maintained, even during peak betting periods.
Personalized settings enhance the experience by enabling users to customize preferences. Features like odds formatting (decimal, fractional, or American), notifications, and preferred sports menus allow bettors to tailor the interface to their needs. Real-time updates on odds and results ensure immediate access to critical information, keeping users engaged and informed during their betting sessions.
Security measures safeguard every transaction while preserving ease of use. We employ advanced encryption protocols and two-factor authentication to protect user data, ensuring every detail remains private and secure across the platform. Account settings also allow users to monitor recent activity, adding another layer of transparency to the experience.
Reliable customer support strengthens trust in our platform. Bettors can connect with a trained support team 24/7 through live chat, email, or phone for prompt assistance. FAQs and resource materials also address common concerns, making self-service an option for those who prefer it.
To place bets, you must be at least 21 years old and reside in a location where online sports betting is legal. Restricted jurisdictions are not allowed. Additionally, account verification with valid ID and proof of address is mandatory to comply with regulatory standards.
The platform offers a variety of bets, including straight bets, parlays, teasers, props, and live betting. These options cater to different strategies and preferences, ensuring an enjoyable betting experience for all users.
Winnings are calculated based on the odds and the amount staked on each wager. Different wager types may have specific calculation rules, which are clearly outlined in the sportsbook’s policies for transparency.
The account verification process typically takes 24-48 hours, depending on the accuracy of the documents submitted. Providing valid identification and proof of address helps ensure a quick and smooth verification.
Menace King Casino & Sportsbook offers various withdrawal methods, including bank transfers, e-wallets, and credit/debit cards. Processing times vary by method, and larger withdrawals may require additional security checks.
In case of cancellations or delays, predefined policies are followed to protect bettors. These policies are transparently outlined in the sportsbook rules and ensure fairness when settling bets.
Yes, the platform prioritizes responsible gambling with tools like deposit, wager, and time limits. Self-exclusion options and access to external support organizations, such as the National Council on Problem Gambling, are also provided.
The minimum bet is set at $1, making betting accessible for casual users. Maximum limits vary depending on the sport or event and are clearly stated to ensure fairness and compliance with regulations.